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Yonaba/Jumper

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license: MIT

Language: Lua .

Fast, lightweight and easy-to-use pathfinding library for grid-based games

最后发布版本: jumper-1.6-2 ( 2014-03-24 22:09:12)

官方网址 GitHub网址

Jumper

Join the chat at https://gitter.im/Yonaba/Jumper

Build Status

Jumper is a pathfinding library designed for grid-based games. It aims to be fast and lightweight. It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use.

Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.

Installation

The current repository can be retrieved locally on your computer via:

Bash

git clone git://github.com/Yonaba/Jumper.git

Download (latest)

  • Development version: zip | tar.gz ( please do not use this! )
  • Latest stable release (1.8.1): zip | tar.gz ( Recommended! )
  • All stable releases: tags

LuaRocks

luarocks install jumper

MoonRocks

luarocks install --server=http://rocks.moonscript.org/manifests/Yonaba jumper

Installing Jumper

Copy the contents of the folder named jumper and its contents and place it inside your projet. Use require function to import any module of the library.

A Simple Example of Use

Here is a simple example explaining how to use Jumper:

-- Usage Example
-- First, set a collision map
local map = {
	{0,1,0,1,0},
	{0,1,0,1,0},
	{0,1,1,1,0},
	{0,0,0,0,0},
}
-- Value for walkable tiles
local walkable = 0

-- Library setup
local Grid = require ("jumper.grid") -- The grid class
local Pathfinder = require ("jumper.pathfinder") -- The pathfinder class

-- Creates a grid object
local grid = Grid(map) 
-- Creates a pathfinder object using Jump Point Search
local myFinder = Pathfinder(grid, 'JPS', walkable) 

-- Define start and goal locations coordinates
local startx, starty = 1,1
local endx, endy = 5,1

-- Calculates the path, and its length
local path = myFinder:getPath(startx, starty, endx, endy)
if path then
  print(('Path found! Length: %.2f'):format(path:getLength()))
	for node, count in path:nodes() do
	  print(('Step: %d - x: %d - y: %d'):format(count, node:getX(), node:getY()))
	end
end

--> Output:
--> Path found! Length: 8.83
--> Step: 1 - x: 1 - y: 1
--> Step: 2 - x: 1 - y: 3
--> Step: 3 - x: 2 - y: 4
--> Step: 4 - x: 4 - y: 4
--> Step: 5 - x: 5 - y: 3
--> Step: 6 - x: 5 - y: 1

Specs

Specs tests have been included.
You can run them using Telescope with the following command from the root folder:

tsc -f specs/*

Credits and Thanks

License

This work is under MIT-LICENSE
Copyright (c) 2012-2013 Roland Yonaba.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

Bitdeli Badge githalytics.com alpha

最近版本更新:(数据更新于 2024-09-13 21:36:58)

2014-03-24 22:09:12 jumper-1.6-2

2014-03-24 22:08:45 jumper-1.6.3-1

2014-03-24 22:08:21 jumper-1.7.0-1

2014-03-24 22:07:49 jumper-1.8.0

2014-03-24 22:07:25 jumper-1.8.1-1

主题(topics):

gamedev, lua, pathfinding, pathfinding-algorithms, pathfinding-library

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