IanPhilips/UnityOculusAndroidVRBrowser
Fork: 63 Star: 225 (更新于 2024-11-08 18:21:34)
license: MIT
Language: C# .
3D browser based on GeckoView and Oculus SDK for Unity projects built on Android (Oculus Go/Quest, maybe GearVR)
最后发布版本: v0.12-beta ( 2018-12-06 03:13:07)
UnityAndroidVRBrowser
This is a fully functioning Android plugin in-game 3D web browser based on the GeckoView browser engine from Mozilla and works on the Oculus Go and Quest. It's adapted from Eyeflite's hands-free browser and you'll find lots of API calls intended for hands-free use. The demo project does not work with controller buttons other than the thumbpad, i.e. no scrolling with the controller. It should work on any android device with the Oculus SDK, though you'll have to adapt/add in the Unity input module to support your device.
Note: I don't really work in VR at the moment so contributers are welcome and needed.
Usage
Open the Overlay
or Underlay
BrowserDemo
and use your head to aim and the controller's thumbpad to click.
If you want to input text, connect your Oculus via usb and use the command: adb shell input text 'yourtexthere'
The demo supports two 'tabs' at the moment, also known as sessions in GeckoView lingo. You can switch between youtube and browser sessions which are essentially tabs in a browser. The demo and plugin are kind of hard-wired for these two special tabs atm though the wires are not very hard.
Thanks to sienori you can have multiple windows now, just duplicate the webview panel and fix the UI connections (on the BrowserView component and the UI components themselves).
Displaying Over the Browser:
Use the UnderlayBrowserDemo
scene to render over the browser view.
Using in your own project
Currently you need: UnityProject/Assets/Oculus
, UnityProject/Assets/Plugin/Android
, UnityProject/Assets/Scripts/BrowserView.cs
and UnityProject/Assets/Scripts/UnityThread.cs
though a bit of configuration is needed for the BrowserView.cs
to work properly, see the demo scene for guidance.
Debugging
use the AndroidUnity
tag in logcat to see the plugin's log output, i.e.:
./adb logcat -s ActivityManager PackageManager AndroidUnity Unity
Technical Notes:
Updating GeckoView
- Download the latest
.aar
from https://maven.mozilla.org/maven2/?prefix=maven2/org/mozilla/geckoview/geckoview-armeabi-v7a/ and place it in Unity's Plugin/Android/ - Update the .gradle file with the new version number:
geckoviewVersion = "65.0.20190201231734"
- If pushing to the oculus store and your binary gets rejected for using a disallowed api (I don't remember the exact wording they used to reject the abi): To remove the speech api reference: Change
.aar
to zip and unzip. Then change the classes.jar to classes.zip and unzip that. Remove theInputOptionsUtil.class
file from the classes directory and re-jar and re-aar both viajar cvf newLib.{jar, aar} -C libDirectory/ .
How to edit and compile your own Java plugin
Open the GeckoViewPlugin in android studio.
TODO:
Combine Underlay and Overlay scenes
Generalize sessions for any #, not just youtube and browser
Add trackpad scrolling
Add drag & drop clicking
Multi-cursor for Quest
最近版本更新:(数据更新于 2024-09-26 09:39:42)
2018-12-06 03:13:07 v0.12-beta
2018-12-05 04:17:52 v0.11-beta
2018-12-03 09:04:46 v0.1-beta
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