sczhou/ProPainter
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license: NOASSERTION
Language: Python .
[ICCV 2023] ProPainter: Improving Propagation and Transformer for Video Inpainting
最后发布版本: v0.1.0 ( 2023-09-03 20:26:48)
ProPainter: Improving Propagation and Transformer for Video Inpainting
⭐ If ProPainter is helpful to your projects, please help star this repo. Thanks! 🤗
:open_book: For more visual results, go checkout our project page
Update
- 2023.11.09: Integrated to :man_artist: OpenXLab. Try out online demo!
- 2023.11.09: Integrated to :hugs: Hugging Face. Try out online demo!
- 2023.09.24: We remove the watermark removal demos officially to prevent the misuse of our work for unethical purposes.
- 2023.09.21: Add features for memory-efficient inference. Check our GPU memory requirements. 🚀
- 2023.09.07: Our code and model are publicly available. 🐳
- 2023.09.01: This repo is created.
TODO
- Make a Colab demo.
-
Make a interactive Gradio demo. -
Update features for memory-efficient inference.
Results
👨🏻🎨 Object Removal
🎨 Video Completion
Overview
Dependencies and Installation
-
Clone Repo
git clone https://github.com/sczhou/ProPainter.git
-
Create Conda Environment and Install Dependencies
# create new anaconda env conda create -n propainter python=3.8 -y conda activate propainter # install python dependencies pip3 install -r requirements.txt
- CUDA >= 9.2
- PyTorch >= 1.7.1
- Torchvision >= 0.8.2
- Other required packages in
requirements.txt
Get Started
Prepare pretrained models
Download our pretrained models from Releases V0.1.0 to the weights
folder. (All pretrained models can also be automatically downloaded during the first inference.)
The directory structure will be arranged as:
weights
|- ProPainter.pth
|- recurrent_flow_completion.pth
|- raft-things.pth
|- i3d_rgb_imagenet.pt (for evaluating VFID metric)
|- README.md
🏂 Quick test
We provide some examples in the inputs
folder.
Run the following commands to try it out:
# The first example (object removal)
python inference_propainter.py --video inputs/object_removal/bmx-trees --mask inputs/object_removal/bmx-trees_mask
# The second example (video completion)
python inference_propainter.py --video inputs/video_completion/running_car.mp4 --mask inputs/video_completion/mask_square.png --height 240 --width 432
The results will be saved in the results
folder.
To test your own videos, please prepare the input mp4 video
(or split frames
) and frame-wise mask(s)
.
If you want to specify the video resolution for processing or avoid running out of memory, you can set the video size of --width
and --height
:
# process a 576x320 video; set --fp16 to use fp16 (half precision) during inference.
python inference_propainter.py --video inputs/video_completion/running_car.mp4 --mask inputs/video_completion/mask_square.png --height 320 --width 576 --fp16
🚀 Memory-efficient inference
Video inpainting typically requires a significant amount of GPU memory. Here, we offer various features that facilitate memory-efficient inference, effectively avoiding the Out-Of-Memory (OOM) error. You can use the following options to reduce memory usage further:
- Reduce the number of local neighbors through decreasing the
--neighbor_length
(default 10). - Reduce the number of global references by increasing the
--ref_stride
(default 10). - Set the
--resize_ratio
(default 1.0) to resize the processing video. - Set a smaller video size via specifying the
--width
and--height
. - Set
--fp16
to use fp16 (half precision) during inference. - Reduce the frames of sub-videos
--subvideo_length
(default 80), which effectively decouples GPU memory costs and video length.
Blow shows the estimated GPU memory requirements for different sub-video lengths with fp32/fp16 precision:
Resolution | 50 frames | 80 frames |
---|---|---|
1280 x 720 | 28G / 19G | OOM / 25G |
720 x 480 | 11G / 7G | 13G / 8G |
640 x 480 | 10G / 6G | 12G / 7G |
320 x 240 | 3G / 2G | 4G / 3G |
Dataset preparation
Dataset | YouTube-VOS | DAVIS |
---|---|---|
Description | For training (3,471) and evaluation (508) | For evaluation (50 in 90) |
Images | [Official Link] (Download train and test all frames) | [Official Link] (2017, 480p, TrainVal) |
Masks | [Google Drive] [Baidu Disk] (For reproducing paper results; provided in ProPainter paper) |
The training and test split files are provided in datasets/<dataset_name>
. For each dataset, you should place JPEGImages
to datasets/<dataset_name>
. Resize all video frames to size 432x240
for training. Unzip downloaded mask files to datasets
.
The datasets
directory structure will be arranged as: (Note: please check it carefully)
datasets
|- davis
|- JPEGImages_432_240
|- <video_name>
|- 00000.jpg
|- 00001.jpg
|- test_masks
|- <video_name>
|- 00000.png
|- 00001.png
|- train.json
|- test.json
|- youtube-vos
|- JPEGImages_432_240
|- <video_name>
|- 00000.jpg
|- 00001.jpg
|- test_masks
|- <video_name>
|- 00000.png
|- 00001.png
|- train.json
|- test.json
Training
Our training configures are provided in train_flowcomp.json
(for Recurrent Flow Completion Network) and train_propainter.json
(for ProPainter).
Run one of the following commands for training:
# For training Recurrent Flow Completion Network
python train.py -c configs/train_flowcomp.json
# For training ProPainter
python train.py -c configs/train_propainter.json
You can run the same command to resume your training.
To speed up the training process, you can precompute optical flow for the training dataset using the following command:
# Compute optical flow for training dataset
python scripts/compute_flow.py --root_path <dataset_root> --save_path <save_flow_root> --height 240 --width 432
Evaluation
Run one of the following commands for evaluation:
# For evaluating flow completion model
python scripts/evaluate_flow_completion.py --dataset <dataset_name> --video_root <video_root> --mask_root <mask_root> --save_results
# For evaluating ProPainter model
python scripts/evaluate_propainter.py --dataset <dataset_name> --video_root <video_root> --mask_root <mask_root> --save_results
The scores and results will also be saved in the results_eval
folder.
Please --save_results
for further evaluating temporal warping error.
Citation
If you find our repo useful for your research, please consider citing our paper:
@inproceedings{zhou2023propainter,
title={{ProPainter}: Improving Propagation and Transformer for Video Inpainting},
author={Zhou, Shangchen and Li, Chongyi and Chan, Kelvin C.K and Loy, Chen Change},
booktitle={Proceedings of IEEE International Conference on Computer Vision (ICCV)},
year={2023}
}
License
Non-Commercial Use Only Declaration
The ProPainter is made available for use, reproduction, and distribution strictly for non-commercial purposes. The code and models are licensed under NTU S-Lab License 1.0. Redistribution and use should follow this license.
For inquiries or to obtain permission for commercial use, please consult Dr. Shangchen Zhou (shangchenzhou@gmail.com).
Projects that use ProPainter
If you develop or use ProPainter in your projects, feel free to let me know. Also, please include this ProPainter repo link, authorship information, and our S-Lab license (with link).
Projects/Applications from the Community
- Streaming ProPainter: https://github.com/osmr/propainter
- Faster ProPainter: https://github.com/halfzm/faster-propainter
- ProPainter WebUI: https://github.com/halfzm/ProPainter-Webui
- ProPainter ComfyUI: https://github.com/daniabib/ComfyUI_ProPainter_Nodes
- Cutie (video segmentation): https://github.com/hkchengrex/Cutie
- Cinetransfer (character transfer): https://virtualfilmstudio.github.io/projects/cinetransfer
- Motionshop (character transfer): https://aigc3d.github.io/motionshop
PyPI
- propainter: https://pypi.org/project/propainter
- pytorchcv: https://pypi.org/project/pytorchcv
Contact
If you have any questions, please feel free to reach me out at shangchenzhou@gmail.com.
Acknowledgement
This code is based on E2FGVI and STTN. Some code are brought from BasicVSR++. Thanks for their awesome works.
Special thanks to Yihang Luo for his valuable contributions to build and maintain the Gradio demos for ProPainter.
最近版本更新:(数据更新于 2024-10-06 23:04:54)
2023-09-03 20:26:48 v0.1.0
主题(topics):
object-removal, video-completion, video-inpainting, video-outpainting, watermark-removal
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