emrith/nintemulator
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license: 暂无
Language: D .
A multi-system emulator written in the D programming language.
Nintemulator
This project is an emulator written in the D programming language. It has a focus on modeling accuracy, and attempting to gain compatibility by accurately simulating the real hardware.
Philosophy
The point of this project is to accurately model reality, we believe that the
only way to 100% compatibility, maintainability, and readable code is to hold
SOLID
principles in high regard, and to implement the IoC pattern to create
small modules that can be tied together (much like real hardware) to compose a
system.
The most basic building block in the project is the Cycle
abstract class.
State machines are implemented by defining an implementation of this Cycle
class for each and every unique operation that the machine is capable of. Once
those are defined, a CycleMapper
and CycleMapFactory
are used to compose
the finite states that the machine can exist in:
cycleMap[ 0x65 ][ 2 ] += cycles.fetchInstruction + cycles.adc;
Once processors are composed, they can be synchronized as necessary. This model
so far has forced us to implement a cycle accurate RP2C02
and half-cycle
accurate RP6502
. This approach leaves little room for error, which is a
double-edged sword, on one hand you are required to do it right, on the other
you can only simulate processors that you have a very deep understanding of.
Building
Since I personally use MonoDevelop to work on this project, the build system is
entirely restricted to .sln
and .dproj
files. If there is ever a demand for
something more in-depth, it can be added at that point.
最近版本更新:(数据更新于 2024-09-27 18:19:10)
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