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kazuhiro4949/ARPlaneTracker

Fork: 0 Star: 8 (更新于 2024-11-27 15:29:04)

license: MIT

Language: Swift .

最后发布版本: 0.2 ( 2019-07-24 15:04:44)

GitHub网址

ARPlaneTracker

easy to place a guide on AR environment

What's this?

Feature

  • easy to coach detected area
  • easy to associate with your ARSCNView
  • custumizable coaching object

Requirements

  • iOS 12.0+
  • Xcode 10.0+
  • Swift 5.0

Installation

CocoaPods

  • Install CocoaPods
> gem install cocoapods
> pod setup
  • Create Podfile
> pod init
  • Edit Podfile
target 'YourProject' do
  use_frameworks!

  pod "ARPlaneTracker" # add

  target 'YourProject' do
    inherit! :search_paths
  end

  target 'YourProject' do
    inherit! :search_paths
  end

end
  • Install
> pod install

open .xcworkspace

Carthage

  • Install Carthage from Homebrew
> ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
> brew update
> brew install carthage
  • Move your project dir and create Cartfile
> touch Cartfile
  • add the following line to Cartfile
github "kazuhiro4949/ARPlaneTracker"
  • Create framework
> carthage update --platform iOS
  • In Xcode, move to "Genera > Build Phase > Linked Frameworks and Library"
  • Add the framework to your project
  • Add a new run script and put the following code
/usr/local/bin/carthage copy-frameworks
  • Click "+" at Input file and Add the framework path
$(SRCROOT)/Carthage/Build/iOS/ARPlaneTracker.framework
  • Write Import statement on your source file
import ARPlaneTracker

Getting Started

1. Instanciate ARPlaneTracker

class ViewController: UIViewController, ARSCNViewDelegate {

    @IBOutlet var sceneView: ARSCNView!    
    let arPlaneTracker = ARPlaneTracker()
    //...
}

2. Add ARPlaneTracker object to the root scene node

override func viewDidLoad() {
        // ...
        arPlaneTracker.sceneView = sceneView
        arPlaneTracker.delegate = self
        sceneView.scene.rootNode.addChildNode(arPlaneTracker)
}

3. Add a coaching node to ARPlaneTracker object

let coachingNode = SCNNode()

override func viewDidLoad() {
        // ...
        arPlaneTracker.addChildNode(coachingNode)
}

4. Update the state of ARPlaneTrack object in ARSCNViewDelegate

extension ViewController: ARSCNViewDelegate {
    func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
        DispatchQueue.main.async {
            self.arPlaneTracker.updateTracker()
        }
    }
}

5. Animate coaching node in ARPlaneTrackerDelegate

extension ViewController: ARPlaneTrackerDelegate {
    func planeTracker(_ planeTracker: ARPlaneTracker, didDetect horizontalPlaneAnchor: ARPlaneAnchor, hitTestResult: ARHitTestResult, camera: ARCamera?) {
        // add activate animation to coachingNode
        activateAnimation()
    }
    
    func planeTracker(_ planeTracker: ARPlaneTracker, failToDetectHorizontalAnchorWith hitTestResult: ARHitTestResult, camera: ARCamera?) {
        // add deactivate animation to coachingNode
        deactivateAnimation()
    }
}

6. Implement Fade animation to coaching node

    // Fade in
    func activateAnimation() {
        guard positioningNode.hasActions else { return }
        positioningNode.removeAllActions()

        let fadeInAction = SCNAction.fadeIn(duration: 0.2)
        fadeInAction.timingMode = .easeInEaseOut

        positioningNode.runAction(fadeInAction)
    }
    
    // Fade out
    func deactivateAnimation() {
        guard !positioningNode.hasActions else { return }
        
        let fadeOutAction = SCNAction.fadeOut(duration: 0.2)
        fadeOutAction.timingMode = .easeInEaseOut
        
        let fadeInAction = SCNAction.fadeIn(duration: 0.2)
        fadeInAction.timingMode = .easeInEaseOut
        
        let sequence = SCNAction.sequence([fadeOutAction, fadeInAction])
        let repeatForever = SCNAction.repeatForever(sequence)
        positioningNode.runAction(repeatForever)
    }

最近版本更新:(数据更新于 2024-08-28 04:44:18)

2019-07-24 15:04:44 0.2

2019-07-24 14:06:54 0.1

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