v5.0.143
版本发布时间: 2022-09-19 20:39:24
4ian/GDevelop最新发布版本:v5.4.213(2024-09-17 23:21:15)
💝 Improvements
🌄 Cloud projects now support uploading your own files
We added support for uploading your own files from your device for Cloud projects on the web-app:
- You can now upload your own files when working on the web-app, when your project is saved as a Cloud project.
- This means the web-app can be used without limits to build any game you could build on the desktop app.
ℹ️ Support for Cloud projects on the desktop app will be available soon. You will also be able to save an existing project on your computer as a cloud project, or vice versa.
🗞 Newsletter and user accounts
- Add the possibility to receive the GDevelop newsletter from the User Profile and on the Signup dialog.
- We encourage everyone to check this to receive the newsletter where we'll present new features but also showcase community members, games or community events!
- Improve Signup and Edit profile dialogs to show when a username is not available.
✨ User experience improvements
- Add announcements and news in the homepage community tab so that it's easy to follow the news from the community.
- "Urgent" announcements will also be displayed at the top of the home page (which can be dismissed).
- Change the name of exports to be based on the name and version of the game (available for english character set only at the moment).
- Improve SVG display in Resource Store for dark themes
- Add a link in the new version dialog to open the release notes on GitHub, to benefit from browser automatic translations.
- Rename object variables expression names to differentiate between number and text variables (thanks @BWPanda!)
- Add missing translations for some messages shown when renaming an object.
- Display a super thin or invisible scrollbars for the toolbar and tabs, according to the browser.
- Improve display of black icons on dark themes
Updated Premium plans for cloud services
We updated the free and premium subscriptions: each tier benefits from Cloud Projects, Online Leaderboards, Automated Builds, Player Feedback, Game Analytics and more. Read the blog post for a full description of the updates and online services unlocked by the updated (and the existing) plans.
Other improvements
- Improve game templates visibility:
- Add 2 new actions in the Desktop menu "Create an empty project" and "Create a project from a template".
- Templates are now displayed at the top of the Build section.
- The button "Create a project" in the Build section now directly opens a blank project.
- Remove the limit of 16k tiles in a tilemap.
- This includes an upgrade to the PixiJS tilemap extension to version 3.2.2 (thanks @blurymind)
- Add "Educational" tag for games on Liluo.io.
- We now distribute versions of GDevelop for macOS for Apple Silicon and for arm64 builds of Linux, which can be downloaded from the website as with other versions.
- Add a new expression: Pi number (3.1415...)
⚙️ Extensions, 🎨 assets, and 🕹 examples
New Extensions
Reviewed extensions
- Camera impulse It can be used to simulate earthquakes or impacts
Community extensions
- Clock: This extension converts a text object to Time/Date/Month (Thanks @DaddyPluM)
- UpdateChecker: This extension checks if the version of the game on Liluo.io is different from the current game version. This allows for a basic update check for PC and mobile builds of games. (Thanks @arthuro555)
- Pushable/Pullable Box: This extension allows the user to convert an object to a pushable or/and pullable box. This new extension replaces the now out-of-date "Pushable Box" extension (Thanks @VegeTato)
- Time Detector:
This extension by @MudkipWorld detects the current:
- Time of the day.
- Day of the week.
- Month of the year.
- Record movements: This extension allows the user to record objects' movements and recall them back to make a reverse time mechanic (Thanks @VegeTato)
- References: This extension allows to make a variable that is a reference to another (Thanks arthuro555)
- ObjectPickingTools: This extension adds actions and conditions for more fine grained control over object picking (Thanks arthuro555)
- Geolocation extension: This extension allows to get precise geolocation data from the player (Thanks arthuro555)
- Flip Gravity: This extension allow to flip platformer character gravity upside down (Thanks @VegeTato)
Extensions updates
- Sprite Based Lighting: Follow extension's best practices and prevent unexpected behaviors (Thanks @VegeTato)
- ToogleSwitch, AutoTyping, CursorType, ObjectSpaner: Fix useless "Change" prefixes in actions full name
- Make it rain: Updated description (Thanks @VegeTato)
- ScreenShaking: Use noise based shaking, fix an issue when scrolling and add multi-layer features.
- Draggable Slider:
- Fixed
SetMinValue
andSetMaxValue
(descriptions were swapped) - Add expressions for more properties and some actions:
- Expressions:
- Length of track
- Thickness of track
- Height of thumb
- Actions:
- Change the opacity of halo when pressed or hovered
- Expressions:
- Fixed
- BoidsMovement: Fix a crash at a scene change
New asset packs
- Void Collection by FoozleCC (Packaged by @Entr0py404, Thanks!)
- Skullcup by Wesxdz (Packaged by @Entr0py404, Thanks!)
- Lucid Icon pack by Leo Red (Thanks @Midhil457)
Examples:
- New game example Plinko
The Plinko example showcases the physics behavior and how it along with other tools, like the object shake extension, can create a fun and juicy game.
It also features:
- Physics engine 2.0
- Object shake
- Particles
- Simple scoring system
- Leaderboard
- Text input object(For leaderboard name)
- Ball Cup Boom (v1.0.3): Modified vibration to 25 ms
🐛 Bug fixes
- Fix tile maps layer filtering
- Fix browser automatic translations crashing the app
- Update "Submit New Extension" link to redirect to new submission format
- Fix useless "Change" prefix in some actions name
- Fix the action to tween the number of a scene variable
- Fix the wording of the layer field when the layer is not optional (though it has a default value: the base layer)
- Fix points coordinates inputs not losing focus when moving points on the preview
- Fix Safari/iOS unable to load some images in the app
- Fix parameter to specify the P2P port not being an expression (Thanks @arthuro555!)
- Fix the name of the "End Opacity" condition of the particle emitters
- Fix tile maps with rectangular tiles
This also contains bug fixes for tilemaps and for the parameter editor dialog compared to version 5.0.141 and 5.0.142
1、 GDevelop-5-5.0.143-arm64-mac.zip 130.64MB
2、 GDevelop-5-5.0.143-arm64.AppImage 140.84MB
3、 GDevelop-5-5.0.143-arm64.dmg 136.03MB
4、 GDevelop-5-5.0.143-arm64.dmg.blockmap 146.77KB
5、 GDevelop-5-5.0.143-mac.zip 130.78MB
6、 GDevelop-5-5.0.143.AppImage 134.91MB
7、 GDevelop-5-5.0.143.dmg 135.92MB
8、 GDevelop-5-5.0.143.dmg.blockmap 147.5KB
9、 GDevelop-5-Setup-5.0.143.exe 102.01MB
10、 GDevelop-5-Setup-5.0.143.exe.blockmap 109.94KB
11、 latest-linux-arm64.yml 390B
12、 latest-linux.yml 378B
13、 latest-mac.yml 826B
14、 latest.yml 355B