v1.13
版本发布时间: 2022-02-01 05:45:48
flareteam/flare-game最新发布版本:v1.14(2022-12-11 03:28:55)
Engine features
- Added additional requirement properties (requires_status, requires_item, etc) to enemy and NPC map objects. The properties now match what is available for map events.
- When 'mouse aim' is disabled, the Shift key can now be used with the direction keys to change the player's orientation without moving.
- Added optional 'fog-of-war' feature (r-a-cristian-93)
- Added support for multiple sets/loadouts of equipped items (r-a-cristian-93)
- Added random_status attribute to Events for setting/unsetting a random status from a list.
- Reworked gamepad handling using the SDL_GameController API.
- Several new key bindings, many of which will benefit gamepad users.
- Added an "action picker" for interacting with items/powers when using a gamepad or a touchscreen.
- Added misc.selection_rect_corner_size to engine/widget_settings.txt. This allows for a nicer "targeting reticle" appearance when selecting widgets without a mouse.
- Added 'background' property for all menus. Menus will fall back to the existing hard-coded filenames if this property is omitted.
- Added 'close', 'label_title', and 'action_list' properties to MenuConfirm configuration.
- Added 'render_layers' section to StatBlock definitions. It has the same syntax and functionality as engine/hero_layers.txt, so that file is now considered deprecated.
- Added 'animation_slots' section to StatBlock definitions. This allows for multiple animation layers on non-player entities that don't have an inventory like the player.
- Added a 'direction' property to map NPCs, indentical to the property of the same name for map enemies.
- Added 'vendor_ratio_buy', 'vendor_ratio_sell', and 'vendor_ratio_sell_old' properties to engine/loot.txt. These deprecate 'vendor_ratio' and 'vendor_ratio_buyback'.
- Added 'vendor_ratio_buy', 'vendor_ratio_sell', and 'vendor_ratio_sell_old' properties to NPCs. These can be used to override the global settings in engine/loot.txt.
- Added 'tooltip_visible_max' to engine/tootlips.txt to control the maximum number of visible floating tooltips.
Engine fixes
- Fix enemies not being able to target NPC followers
- Fix loot and sound effects being cleared in StatBlock files with multiple sections
- Fix potential crash when removing summons that would be out-of-bounds on the next map.
- Fix bug where a damage type with no name could be removed if another damage type was defined after it.
- Don't show hidden stats under 'Related Stats' section of tooltips of Character menu.
- Fix bug where negative regen wouldn't work if the resource was 100% full.
- Fix bug where negative regen would overflow after reaching zero.
- Fix bug that caused built-in effect types to be ignored by Power post_effect.
- Fix disappearing sprites due to render priority overflow.
- Fading of corpses is now correctly disabled when corpse_timeout=0 is used in engine/misc.txt.
- Fix cast animation not playing when using an inventory item that is not instant.
- Fixed a bug on Android where loading the default settings would exit fullscreen mode.
- Fixed crash in NPC dialog when using gamepad.
- Fixed several small bugs with navigating UI elements with a gamepad.
- Fixed incorrect handling of gamepad stick/trigger deadzone.
- Fixed fullscreen setting being turned off when loading configuration defaults on Android.
- Fixed input hint for item tooltips when using a touchscreen.
- Improved file access handling on Android versions 10 and up. This fixes the infinite cutscene loop when starting a new game.
- Fixed memory leak when loading NPCs.
- Entity animations will now fall back to the 'die' animation when 'critdie' isn't defined.
- Improved text rendering by blending text with a copy of itself.
- Fix infinite loop that could occur when setting unlocked powers.
- Elemental resistances can now be used with 'stat', 'stat_per_level', and 'stat_per_primary' in StatBlock definitions.
Game updates
- New formula for the 'Shield' power. Instead of Mental Damage, it is now based off a combination of player level, Mental stat, and Defense stat. This should increase its usefulness on mixed builds.
- Added 'Super' and 'Ultra' variants of Health and Mana potions. They can be obtained through the Alchemy system.
- New icons for Health and Mana potions variants.
- Fixed Alchemist's Skirt so that it works with all potions.
- Prevent the player from damaging Mez before being trapped.
- Made Lezaith immune to slow/stun effects.
- Goblin Thief can now steal all available kinds of potions. Its drop table has also been expanded to make it easier to replenish lost potions.
- Improved contrast for "highlight" state of red square buttons ("close" and "plus").
- The minimap is now gradually revealed as the player explores.
- Added icon artwork to the equipment slots on the Inventory menu.
Translation updates
- Basque (eu) update (aitzkora)
- Scottish Gaelic (gd) update (GunChleoc)
- Norwegian Bokmal (nb) update (Elias Nykrem)
- Polish (pl) update (Pawonashi)
- Russian (ru) update (Igor Polyakov)
1、 flare-engine-android-v1.13.apk 12.57MB
2、 flare-engine-v1.13.tar.gz 5.98MB
3、 flare-engine-win-v1.13.zip 17.27MB
4、 flare-game-v1.13.tar.gz 140.17MB
5、 flare-linux64-v1.13.AppImage 126.99MB
6、 flare-mac-v1.13.dmg 126.33MB
7、 flare-win-v1.13.exe 136.55MB
8、 flare-win-v1.13.zip 136.37MB