1.1.6218
版本发布时间: 2021-04-24 05:12:17
FlaxEngine/FlaxEngine最新发布版本:1.8.6512.2(2024-05-23 05:27:25)
Discussion: https://forum.flaxengine.com/t/flax-engine-update-1-1-6218/339
Changelog:
- Add overwrite prompt for SaveDialog on Windows
- Add sweep and overlap physics queries for capsule shapes
- Add more C++ docs and examples
- Add improvements the random byte generation code
- Add
BoxBrush::SetMaterial
- Add drag&drop support for Linux
- Add
UpDirection
to Character Controller - Add automatic destination folder creation when saving Json asset
- Add path utils to support StringView
- Add error message box on Editor Options saving error
- Add support for OnSerializing, OnSerialized, OnDeserializing and OnDeserialized callbacks for C# types serialization with Json
- Add support for fixed-array fields in scripting
- Optimize
WriteStream::WriteText
- Fix Win32 stack traces issue due to invalid search path for debug symbols
- Fix diff serialization for C# lists
- Fix deserialization of C# lists
- Fix for UWP game build
- Fix picking game binaries target when EditorTarget is not SetupTargetEnvironment
- Fix using cross-module references inside C++ game project
- Fix using references to projects outside the main project
- Fix selecting spline points
- Fix initial dock window size on high-dpi screen
- Fix regression in adding model material slots
- Fix Dropdown control
- Fix duplicating spline
- Fix
AutoFocus
saved in data for controls - Fix removing Gameplay Globals
- Fix using
AssetsCache
in game code - Fix render layers mask usage for shadows rendering
- Fix 3D audio placement for XAudio2 and OpenAL
- Fix crash on relocation in BitArray
- Fix using Sorting in C++ game code
- Fix doc comments
- Fix natvis for StringBuilder
- Fix tooltips flicker
- Fix tooltips to appear across multiple monitors making it hard to read them
- Fix
PrefabSpritesRenderer
from script list - Fix using Camera refs
- Fix
ContainerControl.GetChildAt
to iterate in reverse order to respect z order - Fix crash when using Actor GetScript or GetChild with invalid index
- Fix compilation of bindings code with
API_EVENT
in some cases - Fix crash when using C# script that inherits from C++ script
- Fix crash on bokeh in dof on d3d12 (NVidia driver issue regression)
- Fix progress bar drawing precision and stability
- Fix handling crash when loading scripting api bindings cache during build
- Fix spline model geometry deformation precision issues
- Fix DPI regression (use the overrideable
RootWindow
instead of_root
)