1.0.6216
版本发布时间: 2021-02-01 04:41:36
FlaxEngine/FlaxEngine最新发布版本:1.8.6512.2(2024-05-23 05:27:25)
Discussion: https://forum.flaxengine.com/t/flax-engine-update-1-0-6216/207
Changelog:
- Add using additional temporary temp param in scripting bindings glue code for array parameters using
BytesContainer
- Add Orientation to editor view menu
- Add golden ratio constant
- Add Github Actions usage for CI
- Add executable flag for scripts
- Add more splash screen quotes
- Add Remap node to all graphs
- Add contribution guidelines
- Add
Mesh::UpdateMesh
methods similar to C# API - Add material node to mix Normal Maps
- Add option to Invert Panning in editor viewport
- Add Sphere Mask node to materials
- Add docs about the clockwise order of the indices in mesh triangles
- Add Battery information API
- Add option to format Visject nodes
- Add rotator node for materials
- Add DDX/DDY nodes for materials
- Add modern file dialog for browsing folders on Windows
- Add inline for float16 compression and add code reference note
- Add missing
FLAXENGINE_API
expose macro to engine math types - Add more utilities to Collisions Helper
- Split
VectorInt.h
into separate files for Int2, Int3 and Int4 - Improve Visject Surface connections dragging
- Improve build times in development configuration
- Improve Variant typename loading if length is zero
- Fix BlurPanel crashes due to slider for BlurStrength
- Fix Editor windows position (on startup) for multi screens
- Fix missing public empty constructor for UICanvas
- Fix typos
- Fix error when opening Anim Graph with node name not existing in skeleton anymore
- Fix plane model normals
- Fix Visual Script invoke method node signature check for output params passed by reference
- Fix Unsigned Integer value field to prevent negative values
- Fix missing focus for SliderControl
- Fix open file dialog on Windows
- Fix Visject Node layout when adding boxes from code
- Fix missing animated model parameter error
- Fix to disable terrain and foliage buttons if no scene is present
- Fix a ton of typos
- Fix
CTRL+W
issue in play mode in game view in Editor - Fix tracking mouse offset on high DPI screens
- Fix scene animation rendering issue with game window is not selected tab
- Fix crash in motion blur tile size calculation
- Fix plane model incorrect rotation in material preview
- Fix assertion during engine shutdown after crash during rendering
- Fix crash when using Byte, Int16 or UInt16 as VS parameters
- Fix loading
VariantType.Blob
- Fix crash when creating Empty particle emitter
- Fix exporting textures in format
R10G10B10A2
andR11G11B10
on Windows - Fix foot offset in Character Controller
- Fix viewport zooming issues
- Fix crash when applying changes to prefab
- Fix ResizeAuto in SurfaceNode to include custom controls
- Fix
Get Node Transform
size and missing output signal box - Fix crash on Android if GPU doesn't support linear sampling of the shadow map
- Fix crash when resizing existing MaterialSlots collection for model
- Fix padding in Editor info dialog
- Fix error when animated model skeleton has duplicated node name
- Fix crash when reloading scripts with opened custom json asset
- Fix the crash when slope limit was set to 90 degrees (on Character Controller)
- Fix fade distance node in materials