MyGit

v1.78

ocornut/imgui

版本发布时间: 2020-08-18 23:58:39

ocornut/imgui最新发布版本:v1.91.3(2024-10-04 21:48:34)

Reading the full changelog is a good way to keep up to date with the things Dear ImGui has to offer, and maybe will give you ideas of some features that you've been ignoring until now!


Homepage: https://github.com/ocornut/imgui Release notes: https://github.com/ocornut/imgui/releases Wiki: https://github.com/ocornut/imgui/wiki for bindings, links, extensions etc. FAQ: https://www.dearimgui.org/faq/ Discord server: https://discord.dearimgui.org Issues and support: https://github.com/ocornut/imgui/issues


Thank you!

Ongoing work on Dear ImGui is currently financially supported by:

We are transitioning toward a B2B model to grow project. If your company uses Dear ImGui, consider reaching out at contact at dearimgui.com to help us sustain and improve Dear ImGui.

Huge thank you to all past and present supporters!

Breaking Changes

(Read carefully, not as scary as it sounds. If you maintain a language binding for dear imgui, you may want to evaluate how this might impact users, depending on the language provide dynamic dispatch functions, or simply let the low-level code handle it)

Other Changes

Demo Demo

Other branches & Beta features!

Tables Tables

The tables (#2957) features is still available for testing, it is expected to fully stabilize and be merged for 1.80. You are encourage to use Tables today and provide feedback.

Some user-visible changes from 1.77 in 1.78 related to the tables branch include:

The docking (#2109) and multi-viewports (#1542) features are available in the docking branch, they are in beta but actively maintained and being used by many teams already. Your continuous feedback is always appreciated.

Some of changes from 1.77 in 1.78 related to the docking branch (multi-viewport and docking features) include:

There's a CMake pull-request (#1713) if you prefer a traditional CMake integration over registering imgui sources files in your own project. There's a premake5 branch if you prefer the saner and nicer Visual Studio projects generated by premake.

Help wanted!

Gallery

See Gallery threads for more pictures and to post yours!

League of Legends league of legends

Clash of Clans video from 8m29 clash of clans

Some control UI for a robot by Boston Dynamics video Capture

@Moneyl: "Working on a map viewer / modding tool for Red Faction Guerrilla. Right now it's rendering the bounding box of each zone object. Working on loading some of it's mesh formats next." Project28_8FcRa21AJJ

@erickjung: "I'm glad to introduce Mockingbird, a tool designed to simplify software testing and development, helping with data inspection and manipulation. With a minimalist user interface, you can easily navigate through data, mock any HTTP(s)' system, and get insights." https://github.com/Farfetch/mockingbird Mockingbird

@pthom "ImGui Manual is an attempt to make an enjoyable and efficient manual for ImGui. The idea is to use the reference code in imgui_demo.cpp in order to make an interactive manual." https://github.com/pthom/imgui_manual ImGui Manual

@JakeCoxon "I forked ImGui to make it look like windows98. Mainly for a bit of fun, learning the codebase and potentially make an app that looked like this style" https://github.com/JakeCoxon/imgui-win98 Win98

@tlbtlbtlb "Yoga Studio is an IDE for robotics, with tools for exploring the space of control parameters. Open source at https://gitlab.com/umbrellaresearch/yoga2/" Yoga Studio

@JMS55 "Sandbox is a falling sand game like The Power Toy or Sandspiel. [...] I used imgui-rs, imgui-winit-support, and imgui-wgpu for the UI. Code is here https://github.com/JMS55/sandbox/blob/master/src/ui.rs." Sandbox

Receiver 2 has a in-game debug UI (F12 key) https://store.steampowered.com/app/1129310/Receiver_2/ Receiver 2

Bizzarrus: "Some data track widgets I made a while ago for my company's internal tool" image

xX_WhatsTheGeek_Xx: "Software Defined Radio software I'm working on. Uses default imgui widgets for the sidebar and a custom waterfall/fft widget" image

moneyl: "A game / destruction sim thing I've been working on (never actually got to gameplay as usual lol). Going to adapt this code to make a 2d game instead to hopefully make things simpler. Using imgui for tools and may use it for game UI as well. Using this theme: #707 (comment) The icons are FontAwesome + this library https://github.com/juliettef/IconFontCppHeaders/" image

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