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v1.75

ocornut/imgui

版本发布时间: 2020-02-10 21:06:33

ocornut/imgui最新发布版本:v1.91.3(2024-10-04 21:48:34)

Reading the full changelog is a good way to keep up to date with the things dear imgui has to offer, and maybe will give you ideas of some features that you've been ignoring until now!


Homepage: https://github.com/ocornut/imgui Release notes: https://github.com/ocornut/imgui/releases Wiki: https://github.com/ocornut/imgui/wiki for bindings, links, extensions etc. FAQ: https://www.dearimgui.org/faq/ Discord server: https://discord.dearimgui.org Issues and support: https://github.com/ocornut/imgui/issues


Thank you!

Ongoing work on Dear ImGui is currently financially supported by Blizzard, Google, Ubisoft, Nvidia along with Remedy, Next Level Games. Supercell, Framefield, Mobigame, DotEmu, Media Molecule.

We are transitioning toward a B2B model to grow and sustain the project (also see: "What happened in 2019?"). If your company uses Dear ImGui and you would like to meet at GDC 2020, you can reach out to denis at dearimgui.com.

Huge thank you to all past and present supporters!

TL;DR;

Breaking Changes

Other Changes

Beta features!

New! The tables (#2957) features is now available for testing. When it stabilize we will merge it to master.

Tables

The docking (#2109) and multi-viewports (#1542) features are available in the docking branch, they are in beta but actively maintained and being used by many teams already. Your continuous feedback is always appreciated. Recent changes to the multi-viewport and docking features:

There's a CMake pull-request (#1713) if you prefer a traditional CMake integration over registering imgui sources files in your own project. There's a premake5 branch if you prefer the saner and nicer Visual Studio projects generated by premake.

Help wanted!

Gallery

See Gallery threads for more pictures and to post yours!

Rainbow Six https://montreal.ubisoft.com/en/ubisoft-sponsors-user-interface-library-for-c-dear-imgui/

"Ubisoft has used Dear ImGui in the last two years on several AAA projects. Adopted by the Assassin’s Creed team in 2016, and then by Rainbow Six a year later, it has been described by team members as a great tool that enables fast iterations and the empowerment of programmers to create content creation tools and visualization. “Dear ImGui is an elegant immediate mode GUI that fundamentally changes the way that production and debug tools are developed at Ubisoft. This productivity library is an amazingly efficient way to increase the quality of these tools,” says Nicolas Fleury, Technical Architect on Rainbow Six: Siege."

Screenshot_DearImGUI_1_SAFE

Screenshot_DearImGUI_2_SAFE_rs

tacit-texview, a texture viewer for game devs by Tristan Grimmer (who made the ProggyClean font used as the fault dear imgui font!) https://github.com/bluescan/tacit-texview

"This viewer is useful for game devs as it displays important information like the presence of an alpha channel and querying specific pixels for their colour." [..] "Support for viewing dds files is implemented -- you can view all mipmaps if they are present, and see cubemaps in a 'T' layout." [..] "Tacit-texview can be used to generate contact sheets for flip-book animation. "

Screenshot_Cubemap

Sculptron https://render.otoy.com/forum/viewtopic.php?f=7&t=73278 Sculptron_Image

nCine game engine https://ncine.github.io/ ncParticleEditor

@ggerganov "Just for lulz: Dear ImGui in a text terminal:" https://github.com/ggerganov/imtui 4370FJt

@AirGuanZ "I have been using Dear ImGui to make a scene editor for my off-line renderer" editor

LightTracer https://lighttracer.org/ "Public beta of the Light Tracer standalone version is open at http://lighttracer.org! [...] we were able to reuse both GUI and renderer code for web and desktop versions" EPh5YfLWkAY8xiW

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