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v1.74

ocornut/imgui

版本发布时间: 2019-11-26 02:12:38

ocornut/imgui最新发布版本:v1.91.1(2024-09-04 23:19:03)

This is a general release, keeping with the rhythm of having more frequent, smaller releases.

Reading the full changelog is a good way to keep up to date with the things dear imgui has to offer, and maybe will give you ideas of some features that you've been ignoring until now!


Homepage: https://github.com/ocornut/imgui Release notes: https://github.com/ocornut/imgui/releases Wiki: https://github.com/ocornut/imgui/wiki for bindings, links, extensions etc. FAQ: https://www.dearimgui.org/faq/ Issues and support: https://github.com/ocornut/imgui/issues Discord server: https://discord.dearimgui.org


Thank you!

Ongoing work on dear imgui is currently being sponsored by Blizzard Entertainment and Google + general & community work by many individual users, hobbyists and studios (recent supporting studios include Remedy Entertainment and Next Level Games). See the readme for details. Huge thank you to all of you, past and present supporters! You help is very meaningful.

A lot of my time recently has been working on way to scale the team and increase velocity of Dear ImGui development. This is translating into contributions from more developers already visible in this version (with more to come!). Upcoming sponsors and donations will help fund an increasing amount of other developers.

Welcoming @rokups who recently joined the team!

Among the already visible things he contributed (with many more in the work), he has expanded our continous integration suite to test a large variety of the examples on many platforms. Linux/Mac support for the multi-viewports feature has improved. Ongoing work on the upcoming testing/automation framework has also progressed a lot, with more regression tests, and we are working on automated capturing tools which we will use to create documentations.

Much of our current work is happening on the Tables feature, which should open in public-beta very soon, and the Automation/Regression testing framework.

TL;DR;

Breaking Changes:

We are hitting the line where we will remove old functions names which were obsoleted 2 years ago (~1.52) resulting in a bunch of small cleanups. Other than that, we have a couple of obsoleted symbols but they should only affected a small portion of advanced users.

Other Changes:

Beta features!

The docking (#2109) and multi-viewports (#1542) features are available in the docking branch, they are in beta but actively maintained and being used by many teams already. Your continuous feedback is always appreciated. Recent changes to the multi-viewport and docking features:

There's a CMake pull-request (#1713) if you prefer a traditional CMake integration over registering imgui sources files in your own project. There's a premake5 branch if you prefer the saner and nicer Visual Studio projects generated by premake.

Help wanted!

Gallery

Wire-frame view in Metrics: [@ShironekoBen]

image

See Gallery threads for more pictures and to post yours!

@jmorton06: "I've been using Dear Imgui to make a simple editor for my game engine."

"imGuIZMO.quat** a object manipulator / orientator widgets" imGuIZMO

"Pluribus Poker Bot" pluribus poker bot

"A more recent screenshot of the Tracy profiler (https://bitbucket.org/wolfpld/tracy)" tracy

@mua "My experimental Vulkan game engine's editor. Docking is heavily used," Capture

@samdauve "BabylonCpp - a C++ port of Babylon.js - is a 3D game engine, still in under heavy development, whose GUI is based on Dear ImGui."

image

image

@kosua20 "I'm using ImGui in my OpenGL playground, Rendu. My use is pretty basic for now, but the ability to add arbitrary shapes to the draw list was super useful for the controller mapping editor."

Rendu

"From this Streets of Rage 4 dev diary: https://www.youtube.com/watch?v=tF-rMNY0fBk" SOR4_snapshot_03 13_ 2019 11 13_15 22 06

@floooh "Using https://github.com/juliettef/imgui_markdown as help viewer for Visual6502 Remix with internal and external links:"

Nov-19-2019 21-54-17

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