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v1.72

ocornut/imgui

版本发布时间: 2019-07-28 09:28:46

ocornut/imgui最新发布版本:v1.91.3(2024-10-04 21:48:34)

Happy summer! This is a general release following 1.71, keeping with the rhythm of having more frequent, smaller releases.

Reading the full changelog is a good way to keep up to date with the things dear imgui has to offer, and maybe will give you ideas of some features that you've been ignoring until now!


See https://github.com/ocornut/imgui for the project homepage. See https://github.com/ocornut/imgui/releases for earlier release notes. See https://github.com/ocornut/imgui/wiki for language/framework bindings, links, 3rd parties helpers/extensions. Issues and support: https://github.com/ocornut/imgui/issues Technical support for new users: https://discourse.dearimgui.org (also search in GitHub Issues)

Thank you!

Ongoing work on dear imgui is currently being sponsored by Blizzard Entertainment and Google (welcome Google!) + general & community work by many individual users, hobbyists and studios. See the readme for details. Huge thank you to all of you, past and present supporters! You help is very meaningful.

Welcoming Adrien Marchand (@LaMarche05) who started spending more time on Dear ImGui, currently contributing to ongoing work the automation/testing system (yet unreleased). Also check out his adventure game Edgar: Bokbok in Boulzac!

Dear ImGui is looking for a technical writer to help writing technical articles, tutorials and documentation. Please reach out if you are interesting in helping! (omarcornut at gmail)

TL;DR;

Breaking Changes

Please note that functions obsoleted in 1.53 will probably be removed by the end of the year. If your language binding is still on 1.53 please consider updating the bindings (newer bindings are mostly auto-generated, based on the metadata output by cimgui).

Other Changes:

// (Submit items..)
if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY())  // If scrolling at the already at the bottom..
    ImGui::SetScrollHereY(1.0f);                    // ..make last item fully visible

Beta features!

The docking (#2109) and multi-viewports (#1542) features are available in the docking branch, they are in beta but actively maintained and being used by many teams already. Your continuous feedback is always appreciated. Recent changes to the multi-viewport and docking features:

There's a CMake pull-request (#1713) if you prefer a traditional CMake integration over registering imgui sources files in your own project. There's a premake5 branch if you prefer the nicer Visual Studio projects generated by premake.

Help wanted!

Gallery

See Gallery threads for more pictures and to post yours!

Light Tracer Render (https://lighttracer.org/) Light Tracer screenshot

Karnaugh Studio (https://sevcikdaniel.github.io/karnaugh-studio/) Karnaugh Studio screenshot

Azure Kinect Viewer (https://docs.microsoft.com/en-us/azure/kinect-dk/azure-kinect-viewer) Azure Kinect Viewer

"An industrial application used dear-ImGUI,a scheduling system to control several robot and other devices, so fast & cool, and from now on, say goodbye to MFC, thanks Dear-ImGUI." @haohuixin

"ImGui interface for my global illumination playground profiler. I made a custom widget to render task performance breakdown and legend for it, it was pretty enjoyable." @raikiri

Polyscope (http://polyscope.run/) Polyscope

nnview: neural network viewer (https://github.com/lighttransport/nnview)

RaysimLib (https://github.com/leggedrobotics/raisimLib)

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