v0.12
版本发布时间: 2024-10-23 07:44:07
nicbarker/clay最新发布版本:v0.12(2024-10-23 07:44:07)
Clay v0.12 - Multi type elements, performance improvements
Changelog
New Feature: Multi-Type Elements
Clay's element API has been refactored to allow for significantly better flexibility and modularity. Instead of elements having a single specific type, all elements use the generic CLAY()
macro for definition, and then can be configured using any combination of types. The above screenshot demonstrates the significant reduction in boilerplate when defining a multi-type element such as "A scrolling container with a border and background".
New Feature: Clay_Hovered()
and Clay_OnHover()
functions
Two new functions have been added that can be called during element configuration and layout construction, provided a convenient mechanism for handing hover and click interactions.
See the documentation for Clay_Hovered and Clay_OnHover for details.
void HandleHeaderButtonInteraction(Clay_ElementId elementId, Clay_PointerData pointerData, intptr_t userData) {
if (pointerData.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
// Do some click handling
}
}
void HeaderButton(Clay_String text) {
CLAY(CLAY_LAYOUT({ .padding = { 16, 8 } }),
// When this element is hovered, change the background color from orange to blue
CLAY_RECTANGLE({ .color = Clay_Hovered() ? COLOR_BLUE : COLOR_ORANGE }),
// When this element is hovered, call the function HandleHeaderButtonInteraction with the userData = `1`.
Clay_OnHover(HandleHeaderButtonInteraction, 1)
) {
CLAY_TEXT(text, CLAY_TEXT_CONFIG(headerTextConfig));
}
}
Improvements: Significantly faster text handling
The internal algorithm for wrapping text and caching text measurements has been rewritten from scratch, resulting in a ballpark 2-4x performance improvement of layout calculation. As a result, reasonably complex layouts now sit in the <100 microseconds range.
New Contributors
- @mikejsavage made their first contribution in https://github.com/nicbarker/clay/pull/21
- @SeverinDenisenko made their first contribution in https://github.com/nicbarker/clay/pull/23
- @bullno1 made their first contribution in https://github.com/nicbarker/clay/pull/25
- @SogoCZE made their first contribution in https://github.com/nicbarker/clay/pull/33
- @johan0A made their first contribution in https://github.com/nicbarker/clay/pull/41
- @richardhozak made their first contribution in https://github.com/nicbarker/clay/pull/42
Full Changelog: https://github.com/nicbarker/clay/compare/v0.11...v0.12
Migration Guide (C/C++)
This release contains significant breaking changes that are detailed below. For a smooth migration process, please follow the below steps in order.
Step 1. Rename Element Macros -> CLAY()
The following element macros:
-
CLAY_CONTAINER()
-
CLAY_RECTANGLE()
-
CLAY_IMAGE()
-
CLAY_BORDER_CONTAINER()
-
CLAY_SCROLL_CONTAINER()
-
CLAY_FLOATING_CONTAINER()
-
CLAY_CUSTOM_ELEMENT()
Can all be mass renamed to just CLAY()
. For example:
- CLAY_RECTANGLE(...) {
+ CLAY(...) {
- CLAY_CONTAINER(...) {
+ CLAY(...) {
// ... etc
}
}
Step 2. Rename CLAY_X_CONFIG() -> CLAY_X()
The following element configuration macros:
-
CLAY_RECTANGLE_CONFIG()
-
CLAY_IMAGE_CONFIG()
-
CLAY_BORDER_CONFIG()
-
CLAY_SCROLL_CONFIG()
-
CLAY_FLOATING_CONFIG()
-
CLAY_CUSTOM_CONFIG()
Can all be mass renamed to remove the _CONFIG
. For example:
- CLAY(id, layout, CLAY_RECTANGLE_CONFIG(...)) {
+ CLAY(id, layout, CLAY_RECTANGLE(...)) {
- CLAY(id, layout, CLAY_BORDER_CONFIG_OUTSIDE(...)) {
+ CLAY(id, layout, CLAY_BORDER_OUTSIDE(...)) {
// ... etc
}
}
Step 3. Wrap macro contents in { }
All macros that previously accepted designated initializer syntax in the form of:
CLAY_RECTANGLE(.color = RED)
Now require that their contents are wrapped in braces {}
.
CLAY_RECTANGLE({ .color = RED })
This is primarily for C++ syntax compatibility.
- CLAY(id, layout, CLAY_RECTANGLE(.color = RED)) {
+ CLAY(id, layout, CLAY_RECTANGLE({ .color = RED })) {
- CLAY(id, CLAY_LAYOUT(.layoutDirection = CLAY_TOP_TO_BOTTOM), CLAY_BORDER_OUTSIDE(.width = 2, .color = RED)) {
+ CLAY(id, CLAY_LAYOUT({ .layoutDirection = CLAY_TOP_TO_BOTTOM }), CLAY_BORDER_OUTSIDE({ .width = 2, .color = RED })) {
// ... etc
}
}
Step 4. Swap any non layout calls to CLAY_ID
for Clay_GetElementId
CLAY_ID
is now used exclusively for attaching IDs to elements during layout creation, and does not return a value. If you are using CLAY_ID
to retrieve element information at other times (for example, mouse or scroll container handling) it can be swapped for the new public function Clay_GetElementId
.
- Clay_ScrollContainerData scrollData = Clay_GetScrollContainerData(CLAY_ID("MainContent"));
+ Clay_ScrollContainerData scrollData = Clay_GetScrollContainerData(Clay_GetElementId(CLAY_STRING("MainContent")));
Step 5. Remove all IDs from CLAY_TEXT()
CLAY_TEXT()
elements no longer accept an ID as the first argument, and instead rely on an auto generated internal ID. The primary reasoning behind this is that various capabilities provided by IDs - such as attaching floating containers to an element - don't make sense when combined with text that can arbitrarily wrap, especially as the result can end up being non rectangular.
If you need to attach a tooltip or similar to CLAY_TEXT
, simply wrap the text in a container.
- CLAY_TEXT(CLAY_ID("HFileSecondLine"), CLAY_STRING("~2000 lines of C99."), textConfig);
+ CLAY_TEXT(CLAY_STRING("~2000 lines of C99."), textConfig);
Step 6 (Optional) Remove all empty calls to CLAY_LAYOUT() or references to CLAY_LAYOUT_DEFAULT
Both IDs and calls to CLAY_LAYOUT()
are now optional when declaring layouts. As a result, any empty calls to CLAY_LAYOUT
or references to &CLAY_LAYOUT_DEFAULT
simply to satisfy the compiler can be removed.
- CLAY(CLAY_ID("Button"), CLAY_LAYOUT(), CLAY_RECTANGLE({ .color = RED })) {}
+ CLAY(CLAY_ID("Button"), CLAY_RECTANGLE({ .color = RED })) {}
Migration Guide (Odin)
Step 1. Rename Element Functions -> clay.UI()
The following element functions:
-
clay.Container()
-
clay.Rectangle()
-
clay.Image()
-
clay.Border()
-
clay.Scroll()
-
clay.Floating()
-
clay.Custom()
Should all be renamed to just Clay.UI()
.
- if (clay.Container(
+ if (clay.UI(
clay.ID("Button"),
clay.Layout({ childAlignment = {y = .CENTER}, padding = {x = 50} }),
) { // etc
)
Step 2. Rename clay.xConfig() -> clay.x()
The following element config functions:
-
clay.RectangleConfig()
-
clay.ImageConfig()
-
clay.BorderConfig()
-
clay.ScrollConfig()
-
clay.FloatingConfig()
-
clay.CustomConfig()
Should all be renamed to just Clay.__name__()
.
if (clay.UI(
clay.ID("Button"),
- clay.RectangleConfig({ color = COLOR_RED }),
+ clay.Rectangle({ color = COLOR_RED }),
) { // etc
)
Step 3. Remove the first ID argument from clay.Text
clay.Text no longer supports IDs, and instead uses an auto generated internal ID.
- clay.Text(clay.ID("HeroBlobText", index), text, clay.TextConfig({fontSize = fontSize, fontId = fontId, textColor = color}))
+ clay.Text(text, clay.TextConfig({fontSize = fontSize, fontId = fontId, textColor = color}))
1、 clay-odin.zip 281.99KB
2、 clay.h 199.15KB