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v1.70

ocornut/imgui

版本发布时间: 2019-05-06 21:03:09

ocornut/imgui最新发布版本:v1.91.3(2024-10-04 21:48:34)

Hello!

In spite of the greaaat looking version number, this is a general release following 1.69, keeping with the rhythm of having more frequent, smaller releases. Reading the full changelog is a good way to keep up to date with the things dear imgui has to offer, and maybe will give you ideas of features that you've been ignoring until now!


See https://github.com/ocornut/imgui for the project homepage. See https://github.com/ocornut/imgui/releases for earlier release notes. See https://github.com/ocornut/imgui/wiki for language/framework bindings, links, 3rd parties helpers/extensions. Issues and support: https://github.com/ocornut/imgui/issues Technical support for new users: https://discourse.dearimgui.org (also search in GitHub Issues)

Thank you

Ongoing work on dear imgui is currently being sponsored by Blizzard Entertainment + general & community work by many individual users, hobbyists and studios. See the readme for details. Huge thank you to all of you, past and present supporters! You help is very meaningful.

TL;DR;

Breaking Changes

Other Changes:

Beta features!

The docking (#2109) and multi-viewport (#1542) features are available in the docking branch, they are in beta but actively maintained and being used by many teams already. Your continuous feedback is always appreciated. There's a CMake pull-request (#1713).

Help wanted!

Gallery

See Gallery threads for more pictures and to post yours!

Student showcase: DigiPen Singapore 2019 End of Spring. "All custom engines are done from scratch for 2 semesters of 13 weeks each. Plus of course an additional 5 other modules per semester. ImGui is one of the few libraries that they are allowed to use. Please check the Game Gallery if you wish to play some of these games. Click Here"

"Year 2 (GAM200/250) These two modules are about creating 2D Games. Teams are usually 5 to 6 people."

GAM250-CipherGames GAM250-FrozenAnvil GAM250-WorkPlaySleepStudios

"Year 3 (GAM300/350) Here students do 3D Games. These teams are about 8 to 10 people. Here we restrict which libraries they can use even more. Linear Color pipelines, Shadows, HDR, PBR, etc for graphics."

GAM350-Abloominations GAM350-Rubrics- GAM350-Sludger

See many more screenshots from DigiPen Singapore 2019 students: https://github.com/ocornut/imgui/issues/2265#issuecomment-483989202


Student showcase: DigiPen Bilbao Junior Students

editor nodes

More screenshots from DigiPen Bilbao students: https://github.com/ocornut/imgui/issues/2265#issuecomment-487540754


Atlas 64k Graphics Breakdown - Demoscene Stream (2019/05/01) https://www.youtube.com/watch?v=Y3d8jR_IwYw / http://www.pouet.net/prod.php?which=80996 57197283-c5a7cf80-6f65-11e9-8c93-a06c61650cc8

Fork of ImGui designed to look more like Adobe's Spectrum (https://github.com/adobe/imgui) example See details

Single Header Hotkey editor by @CedricGuillemet (https://github.com/CedricGuillemet/ImHotKey) ImHotKey

LIONant's Property System by @TomasArce (https://gitlab.com/LIONant/properties) Properties

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