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v5.4.207

4ian/GDevelop

版本发布时间: 2024-07-31 21:45:26

4ian/GDevelop最新发布版本:v5.4.213(2024-09-17 23:21:15)

🖌️ Build your 2D levels with tiles (Tilemaps) directly inside GDevelop

A new, built-in Tilemap object is now available in GDevelop. It's perfect to quickly build levels with tiles, without leaving GDevelop or requiring setup from an external editor. Tilemaps are quick to render and perfect for displaying big levels without losing in performance.

You can directly configure it with an image (called Tileset, or Atlas), drag it on the scene then paint tiles after selecting one in the properties panel. You can also define which tiles are "solid" so that they are considered as a platform if you use the "Platform" behavior (or Collision conditions).

https://github.com/user-attachments/assets/e376f1f6-add0-4be7-8ad7-d5a200f34d78

Read more on the Tilemap documentation page.

This is a new feature that will be improved in the future: open-source contributors are welcome to add tools (flood fill, 9-patch rectangle), multiple tiles selection for painting or auto-tiling.

🎮 Multiplayer improvements

https://github.com/user-attachments/assets/2e11370a-ca56-436c-a6be-831b1529ab7b

👪 Define and modify variable for Object Groups

Object Groups allow to share the same events for multiple objects. While it's convenient, using variables with groups was painful because variables had to be added to every single object of the group before they could be used.

You can now open the group and see the variables that are in common in all objects of the group. Adding a variable to a group will add the variable to all objects. Adding an object to an existing group will ensure all variables of the group are also applied on the object.

Group variables

Finally, you can also now directly open group variables when editing an action or condition using a variable. This is convenient to quickly add a variable to a group while you're building your game logic. Read more on the documentation page about Object Groups.

💝 Other improvements

🛠️ Work-in-progress, experimental visual editor for custom objects

A new, work-in-progress, visual editor for custom objects (aka "prefabs"/"templates") is being finalized. More information about it will be available in the next releases.

⚠️ These are the features still in progress:

  • Properly handle effects (disable 3D effects) for layers
  • Handle hot reloading properly
  • Avoid duplicating the configuration of the custom object inside each object created from it.
  • Add a "Extract as a custom object ("prefab")" when selecting instances in a scene.
  • Ensure physics and pathfinding behaviors work properly.
  • New expressions to translate coordinates from the parent to the local custom object.
  • Ensure deletion of a custom object is gracefully handled by the editor

🐛 Bug fixes

⚙️ Extensions

🎨 Assets

New free asset packs

🕹 Examples

🕹 Premium Game Templates

New templates

Updates

🛠 Internal changes (for developers)

相关地址:原始地址 下载(tar) 下载(zip)

1、 GDevelop-5-5.4.207-arm64.AppImage 144.62MB

2、 GDevelop-5-5.4.207-universal-mac.zip 199.27MB

3、 GDevelop-5-5.4.207-universal.dmg 206.58MB

4、 GDevelop-5-5.4.207-universal.dmg.blockmap 220.63KB

5、 GDevelop-5-5.4.207.AppImage 138.69MB

6、 GDevelop-5-Setup-5.4.207.exe 101.94MB

7、 GDevelop-5-Setup-5.4.207.exe.blockmap 110.43KB

8、 latest-linux-arm64.yml 546B

9、 latest-linux.yml 534B

10、 latest-mac.yml 534B

11、 latest.yml 355B

查看:2024-07-31发行的版本