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2024.625.0

ppy/osu

版本发布时间: 2024-06-25 14:10:27

ppy/osu最新发布版本:2024.817.0(2024-08-17 02:50:47)

Editor

Fix changing slider path segment type not being undoable (ppy/osu#26423 by @B3nn1)

Add precise scaling control to osu! editor (ppy/osu#28309 by @OliBomby)

This adds the scale popover tool from osu!stable to lazer. I tried to mimic the original functionality as closely as possible, and in some aspects improve it.

The default hotkey for the scaling tool which is Ctrl+E (to avoid conflicts with the skin layout editor).

The maximum value of the scale slider is determined based on the current choice of origin and axis. The maximum value will always be the maximum scaling value that still keeps the scaling objects on screen.

This also slightly changes how the rotation popover works. Now it will automatically select the text in the textbox input, so the user can instantly type the value they want after opening the tool.

osu Game Rulesets Osu Tests_EcLev87sNt

Fix legacy osu!mania note body animation not resetting sometimes (ppy/osu#28339 by @bdach)

Add ability to change position, spacing, and rotation of the positional snap grid in the editor (ppy/osu#26309 by @OliBomby)

Allow flip operations in mania editor (ppy/osu#28421 by @bdach)

Fix stack leniency not applying immediately after change (ppy/osu#28441 by @bdach)

Fix changing key count in editor not immediately updating (ppy/osu#28445 by @bdach)

Allow modifying hold note start/end time via mania composer playfield (ppy/osu#28458 by @bdach)

Move timeline toggle controls to "view" menu (ppy/osu#28505 by @bdach)

osu_2024-06-17_10-26-02

master b42752c9f06d10da5985ff4ab10e8e728a1a5be0 03049d45bb136826c70d632825150492ba36cbc1
osu_2024-06-17_10-24-16 osu_2024-06-17_10-24-57 osu_2024-06-17_10-25-54
editor playfield scale gameplay playfield scale
osu_2024-06-17_10-31-38 osu_2024-06-17_10-31-34

Reduce editor opacity of several editor components when hovering over composer (ppy/osu#28507 by @bdach)

Add support for editing per-node hitsounds on sliders (ppy/osu#23443 by @OliBomby)

osu Game Rulesets Osu Tests_y2uv5bNj0B

Display breaks on editor timeline & allow manually adjusting their duration (ppy/osu#28523 by @bdach)

Add automatic generation of breaks in editor (ppy/osu#28528 by @bdach)

Breaks are automatically inserted between objects if there is ample time to do so, namely there must be at least:

Breaks that have been manually adjusted are not moved by the automatic regeneration on changes, unless they would break gameplay (by having an object's duration intersect a break), in which case they are forcibly removed. This manual adjustment tracking state is dodgy at best (will not work properly with undo/redo, because this info is not and should not be serialised out by the legacy beatmap encoder, which means that the manual tracking will be dropped upon undo), but it is what it is. That subsystem needs to get replaced by something else at some point anyway.

Fix osu!taiko playfield not updating after changing scroll speed (ppy/osu#28444 by @bdach)

Smaller changes

Framework

Gameplay

Add skinnable rank display (ppy/osu#24475 by @nanashi-1)

Screenshot from 2023-08-08 11-43-59

Implement basic pass and fail storyboard layer support (ppy/osu#28480 by @bdach)

Smaller changes

Gameplay (osu!)

Add ranked support for "Traceable" mod (ppy/osu#28285 by @tsunyoku)

Make judgements follow hitcircles and enable them in magnetised, repel and depth (ppy/osu#27977 by @DavidBeh)

Makes judgements appear based on the DrawableHitobjects position instead of the Hitobjects position which is not updated by mods moving single Hitobjects. They move with hitobjects as long as the drawables are alive, so they move with the shadow of hits and stay on misses.

Judgements are now enabled for magnetised, repel and depth.

Account for osu! circle radius when drawing playfield border (ppy/osu#28504 by @bdach)

before after
osu_2024-06-17_09-11-12 osu_2024-06-17_09-12-17
osu_2024-06-17_09-11-06 osu_2024-06-17_09-12-12

Adjust behaviour of hit animations toggle to match user expectations (ppy/osu#28537 by @bdach)

This adjusts the animation to match stable almost perfectly. Which is what users have asked for.

Smaller changes

Gameplay (osu!catch)

Gameplay (osu!mania)

Fix missing texture on extremely long hold notes (ppy/osu#28466 by @smoogipoo)

Gameplay (osu!taiko)

Add osu!taiko Constant Speed mod (ppy/osu#27341 by @Hiviexd)

This also makes constant scroll speed look much more accurate in the editor.

Implement relax mod for taiko (ppy/osu#28472 by @bdach)

Smaller changes

Next Release

Online

Platform

Revert windows 16px icon to original version (ppy/osu#28327 by @peppy)

This also fixes the 48px version looking uncanny due to smaller paddings. Sorry for having to put up with this eyesore for so long!.

Song Select

Make ctrl-up/down change speed modifier of mods (ppy/osu#28071 by @Fabiano1337)

Ctrl + Up / Down now increase or decrease rate adjust mod's speed in song select.

UI

Allow previewing audio of playlist items (ppy/osu#28333 by @peppy)

Smaller changes

New Contributors

Full Changelog: https://github.com/ppy/osu/compare/2024.523.0...2024.625.0

相关地址:原始地址 下载(tar) 下载(zip)

1、 install.exe 150.29MB

2、 osu.app.Apple.Silicon.zip 153.99MB

3、 osu.app.Intel.zip 155.93MB

4、 osu.AppImage 149.86MB

5、 osu.AppImage.zsync 262.46KB

6、 osu.iOS.ipa 184.65MB

7、 osulazer-2024.519.0-delta.nupkg 6.44MB

8、 osulazer-2024.519.1-delta.nupkg 442.9KB

9、 osulazer-2024.521.2-delta.nupkg 2.05MB

10、 osulazer-2024.625.0-delta.nupkg 4.9MB

11、 osulazer-2024.625.0-full.nupkg 149.99MB

12、 RELEASES 410B

13、 sh.ppy.osulazer.apk 211.67MB

查看:2024-06-25发行的版本