MyGit

v1.90.6

ocornut/imgui

版本发布时间: 2024-05-08 22:19:59

ocornut/imgui最新发布版本:v1.91.3(2024-10-04 21:48:34)

1.90.6: May update

Reading the changelog is a good way to keep up to date with the things Dear ImGui has to offer, and maybe will give you ideas of some features that you've been ignoring until now!

📣 Click version number above to display full release note contents, otherwise it is clipped by GitHub!


Links: Homepage - Release notes - FAQ - Issues, Q&A Also see our Wiki with sections such as Getting Started and Useful Extensions Gallery! 👌

Ahem

Consider reading the foreword for v1.90.5. If you contacted me in March consider following up :)

Dear ImGui is funded by your contributions and needs them to sustain and grow. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See Funding & Sponsors page. Did you know? If you need an excuse to pay, you may buy licenses for Test Engine and that will contribute to fund Dear ImGui.

Special thanks to @cfillion, @GamingMinds-DanielC, @PathogenDavid & more for for their help with patches and answers!

Recent financial contributions by G3DVu!, Lucid Games! Aras! Remedy Entertainment! And many other individuals. Thank you,

Changes

Breaking Changes:

     Before: TreeNode("##Hidden"); SameLine(); Text("Hello");
             // This was actually incorrect! BUT appeared to look ok with the default style
             // where ItemSpacing.x == FramePadding.x * 2 (it didn't look aligned otherwise).
     After:  TreeNode("##Hidden"); SameLine(0, 0); Text("Hello");
             // This is correct for all values in style.

Other Changes

Changes from 1.90.5 to 1.90.6 related to the Docking branch:

Changes from 1.90.3 to 1.90.6 related to the Range-Select branch: (previous release notes skipped a few)

Gallery

Bitty Engine https://paladin-t.github.io/bitty/ screenshot3_edit_map

@naoki-0603: "Game engine under development. / This is a game under development using my own game engine." GameEngine_01

@Eragon-Brisingr: ImGui_WS Support Unreal Engine use ImGui and Draw on web page. https://github.com/Eragon-Brisingr/ImGui_WS ImGui_WS

storymachine https://www.trystorymachine.com storymachine_03

@achabense: _"I'm working on a project for exploring MAP-rules. https://github.com/achabense/astral screenshot

@mikamyara : "I write a code that simulates a CPU architecture for my students (for pedagogy only), and once the microcode table is filled with necessary signals, allows to create simple assembler code." https://dl.eea-fds.umontpellier.fr/ArchiLaSimu-1.0/ image

@rafaelanderka: lbm-imgui "an interactive fluid simulation toolbox." https://github.com/rafaelanderka/lbm-imgui lbm-imgui-demo

@antopilo "A game engine inspired by Quake that I've been working on for a couple years" https://nuake.antopilo.dev https://github.com/antopilo/Nuake image

Tug by @kyle-sylvestre: Tug: GDB frontend made with Dear ImGui https://github.com/kyle-sylvestre/Tug 327977413-b5db9a13-717e-4e51-9702-dc2d8b28fea9


Also see previous releases details. Note that GitHub are now clamping release notes sometimes really badly, click on a header/title to read full notes.

Dear ImGui is funded by your contributions and needs them to sustain and grow. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out (omar AT dearimgui DOT com). See Funding/Sponsors page. Did you know? If you need an excuse to pay, you may buy licenses for Test Engine and that will contribute to fund Dear ImGui.

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