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v4.0.0-alpha.2

RayTracing/raytracing.github.io

版本发布时间: 2024-04-08 07:08:04

RayTracing/raytracing.github.io最新发布版本:v4.0.1(2024-09-01 04:00:34)

This alpha wraps up most of the major changes we expect to make to book 2 for the impending v4.0.0 release, along with a bunch of updates to the other two books. Since the alpha.1 release last August, we've been lucky to have onboarded two new contributors: Arman Uguray and Nate Rupsis. They've been helping out a ton with this release, and Arman is also developing his GPU Ray Tracing book at the same time!

This release is a bit faster, thanks to some new BVH optimizations. We've eliminated the negative radius sphere hack to model hollow spheres, instead accomplishing this with refraction indices. This eliminates a bunch of places in the code where we had to accomodate this, and probably a bunch of bugs we still haven't found. We now load texture images in linear color space, fixing a long-running bug where we were gamma-correcting our textures twice -- you'll notice object texture maps look a bit darker and less washed out. Refraction text has gotten a bit of an overhaul, and a better example of total internal reflection. Of course, this also includes a load of small fixes, tweaks, and improvements.

Our current plan is to get the final v4.0.0 release out the door by SIGGRAPH 2024, targeting July 28. With that, here are the latest changes since our alpha.1 release:

Common

In One Weekend

The Next Week

The Rest of Your Life

相关地址:原始地址 下载(tar) 下载(zip)

1、 Ray.Tracing.in.One.Weekend.pdf 5.33MB

2、 Ray.Tracing.The.Next.Week.pdf 8.28MB

3、 Ray.Tracing.The.Rest.of.Your.Life.pdf 4.66MB

查看:2024-04-08发行的版本