v1.17.0
版本发布时间: 2024-03-29 23:35:22
flame-engine/flame最新发布版本:v1.22.0(2024-11-25 18:46:44)
1.17.0
Note: This release has breaking changes.
- REFACTOR: Change the ClipComponent factory Constructor to redirect Constructor (#3089). (cc035fb4)
-
FIX: Call
render
properly from nestedFlameGame
s (#3106). (cb1e3701) - FIX: CircleHitbox should properly detect when ray is outside (#3100). (8cd9e123)
-
FIX: Clamp opacity set by the
ColorEffect
to 1.0 (#3069). (9282cc38) - FIX: FutureOr return type of ComponentViewportMargin.onLoad (#3059). (72678c67)
-
FIX: Size for
SpriteComponent.fromImage
should be nullable (#3054). (2ed71a3c) - FIX: Check for removing state while adding a child (#3050). (3a24a51d)
- FEAT: Add onFinished callback to ScrollTextBoxComponent (#3105). (233cc94c)
-
FEAT: Add
copyWith
method on theTextBoxConfig
(#3099). (b946ba70) - FEAT: Component tree for the devtools extension tab (#3094). (bf5d68e9)
- FEAT: Add PositionComponent.toString (#3095). (b1f01986)
- FEAT: Add SpriteBatch.replace to allow the replacement of the batch information (#3079). (bf3c282d)
- FEAT: Initial functionality of flame_devtools (#3061). (c92910c6)
-
FEAT: Add
HasPerformanceTracker
mixin onGame
(#3043). (6270353a) - BREAKING REFACTOR: Use HasTimeScale for Route (#3064). (30fde805)
- BREAKING FIX: Removed unused parameters from SpriteWidget (#3074). (f49d24c0)