v2.0.0
版本发布时间: 2024-03-17 19:55:37
Baekalfen/PyBoy最新发布版本:v2.4.0(2024-10-07 19:01:47)
- A lot of general fixes
- Improved documentation with examples
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pyboy.tick(10, True)
now takes two optional parameters:-
n
number of frames to progress -
render
whether to render the screen on the last processed frame
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pyboy.screen_image()
moved topyboy.screen.image
- The "botsupport" module has been removed, and most of API is moved to the PyBoy object
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pyboy.button(‘a’)
can be used to send input, and will automatically release after 1 frame -
pyboy.button_press(‘a’)
allows for manual control of input -
pyboy.button_release(‘a’)
allows for manual control of input -
pyboy.memory[0x100:0x150] = 123
replaces all threepyboy.get/set/override_memory_value
and extends it with an option to specify bank -
pyboy.hook_register(bank, address, callback, context)
registers a callback at a specific point in your game. Used for fine-grained tracking of events and control of the game -
pyboy.symbol_lookup(symbol)
to look up address for a symbol to use with memory read/write - “dummy” and “headless” windows have been merged into “null” window because of the new
pyboy.tick
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pyboy.game_wrapper
Game wrappers are now automatically loaded and accessible through the game_wrapper property - Remove fitness scores from game wrappers
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pyboy.game_area()
is a shortcut forpyboy.game_wrapper.game_area()
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pyboy.game_area_collision()
is a shortcut forpyboy.game_wrapper.game_area_collision()
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pyboy.game_area_dimensions(…)
can be used to configure game_area -
pyboy.game_area_mapping(…)
can apply a mapping to all game area tiles. I.e. simplify the tiles, or zero-out uninteresting tiles - OpenAI Gym/Gymnasium has been removed from PyBoy. It will be replaced by an example on the Wiki instead
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pyboy.memory_scanner
allows to isolate memory address of interest - Support for 768 CGB tiles vs. 384 in DMG mode