openmoonray-1.5.0.0
版本发布时间: 2024-02-21 09:53:04
dreamworksanimation/openmoonray最新发布版本:openmoonray-1.6.0.0(2024-07-30 05:00:39)
What's new
Build Improvements
- Upgraded to Embree 4.2.0
- Upgraded to Optix 7.6
- Added lsb to the container build scripts
- Added support for VFX Reference Platform 2023, includes implicit support for Rocky9, GCC-11 and Python-3.10
Features
- Added initial implementation of a new adaptive light sampling scheme
- Implemented an improved dw_acos() over acos() to the scene_rdl2 math lib
- Added automatic CPU-affinity control to MoonRay, with own thread pool
- Exposed the execution mode (auto, xpu, vector, scalar) in hdMoonray
- Added a few Geo preview settings to hdMoonray
- Add tolerance for float equals and new vector equals mode to the OpMap
- Several improvements to DwaToonMaterial for non-photorealistic looks
Bug Fixes
- Removed a duplicate CPU handler in XPU mode
- Fixed XPU debug asserts
- Fixed XPU fallback behavior to only fallback when run in auto mode
- Fixed ShadowReceiverSets in XPU mode
- Fixed exclusion symbol ^ in LPEs.
- Fixed local motion blur to use the region with maximum reduction when within overlapping regions
- Fixed VDB light filter density_grid_name attribute type
- Fixed allocation of OIIO texturing time in the log output
Other
- Renamed debug and info variables
- Removed variance AOVs as part of a refactor
- Removed Dual code as part of a refactor
- Removed unused ray sorting code in XPU mode
- Removed and archived the PathIntegratorOneSampler
- Remove unused and unsupported multi-film support in the AOV system
- Removed deprecated attributes from SceneVariables
- Added Displacement map parameters to the documentation
- Added stats for bundled/gpu intersection rays
- Extended XPU queue support for regular rays
- Combined primary and incoherent ray queues
- Miscellaneous rdl2_print improvements and refactor
- With vfxrefplat-2023, hdMoonray can be running in Nuke 15, initial check shows it running.