0.100.1.15
版本发布时间: 2024-02-19 22:53:29
TownyAdvanced/Towny最新发布版本:0.100.3.12(2024-08-08 21:50:56)
- Prevent falling blocks falling during unclaimed land regeneration.
- Closes #7259.
- Make use of the disallow numbers in town names config option again.
- Fix being unable to unset titles and surnames.
- Remove magic values from spawnpoint ring offsets, courtesy of Warrior with PR #7267.
- Fix mob removal on folia, courtesy of Warrior with PR #7262.
- Closes #7261, #7221, #7202, #7253.
- Make our custom registered commands identifiable, courtesy of Warrior with PR #7263.
- Move using_economy to the eco section of the config, courtesy of Warrior with PR #7265.
- Automatic config edit:
- plugin.interfacing.using_economy moves to economy.using_economy
- Remove uuid percentage tracking, courtesy of Warrior with PR #7266.
- Make PlotClaim a runnable, courtesy of Warrior with PR #7268.
- Reorganize test directory layout, courtesy of Warrior with PR #7269.
Cumulative changes since 0.100.1.0
0.100.1.14
- Fix missing feedback messages when a resident cannot pay their plot or town taxes.
- Add log messages describing why a town was deleted when it was ruined for too long, and when the last resident leaves town.
- Fix comod error when removing all sent invites, courtesy of Warrior with PR #7254.
- Bump org.junit.jupiter:junit-jupiter-api from 5.10.1 to 5.10.2.
- Bump org.junit.jupiter:junit-jupiter from 5.10.1 to 5.10.2.
- Add do-not-overwrite block list to worlds that affects wilderness explosion reverts.
- Prevents wilderness explosions from overwriting newly placed blocks, ie chests inside of creeper holes.
- Closes #7255.
- New Config Option: new_world_settings.plot_management.wild_revert_explosions_blocks_to_not_replace
- Default: ""
- This section is applied to new worlds as default settings when new worlds are detected.
- This is the list of blocks that should not be overwritten by wilderness explosion reverts.
- (if empty all blocks placed into regenerating explosions will be overwritten with the original pre-explosion blocks.)
- This list is useful if you have a death chest plugin which could put a player's inventory inside chest that is inside of a regenerating creeper explosion pit.
- For Example: By putting CHEST here you can prevent the chest from being overwritten by the dirt block that used to be there.
0.100.1.13
- Fix NameValidation issues.
0.100.1.12
- Cause trusted residents who have changed their names to auto-matically carry their trusted status in a town over, without a server restart required.
- Closes #7249.
- Overhaul the NameValidation class.
- Add the towny.command.resident.jail to the nomad section of the townyperms.yml file, so that players without a town can pay bail if they're jailed.
- Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.65.0 to 3.72.0.
0.100.1.11
- Remove version check from potion effect name method, courtesy of Warrior with PR #7235.
- Remove explicit citizens dependency, courtesy of Warrior with PR #7236.
- Replace deprecated plugin loader with manager, courtesy of Warrior with PR #7237.
- Fix potential NPE when two towns are merged with no nation.
- Closes #7240.
- Add /t invite sent removeall command.
- Closes #7238.
- New Command: /town invite sent removeall
- Removes all of the invites which a town has sent.
- Requires the towny.command.town.invite.add permission node to use (same node used for removing one by one.)
0.100.1.10
- Fix unkickable ranks preventing the outlawing of non-town members.
- Handle recently deprecated player.getBedSpawnLocation.
0.100.1.9
- Fix using_titles messages when entering towns.
- Closes #7227.
0.100.1.8
- Fix SQL db's trying to load TownBlocks from world which aren't loaded into Towny.
- API: TownListDisplayedNumResidentsCalculationEvent.
- Useful for when you want to artifically alter a town's resident count in the /t list pages.
- Closes #7214.
- Add nation_resident LuckPerms context, courtesy of Sybsuper with PR #7218. (First-Time Contributor!)
- Fix claiming particles breaking on Folia servers.
- Closes #7222.
0.100.1.7
- Fix Title/Subtitle notification regression from 0.100.1.7.
- API: Add TitleNotificationEvent.
- Used by other plugins to alter what Title and Subtitle is shown by Towny when using_titles is enabled.
0.100.1.6
- API: Add TitleNotification object.
- Add sanctioned towns hover component to nation status screen, courtesy of Fruitloopins with PR #7207.
0.100.1.5
- Remove unneeded annotations.
- Fix permission regression from 0.100.1.1.
- Add a wrapper for getting potion names post-1.20.4.
0.100.1.4
- Refactor max residents per town code into TownUtil accessed via a new Town method.
- Bump Spigot 1.20.2 to 1.20.4.
- Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.60.0 to 3.65.0.
- Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.3 to 3.2.5.
- Re-add the towny.command.town.claim.town.multiple permission node.
- A child node of towny.command.town.claim.*.
- Negate this node to stop towns claiming multiple plots at once, ie: with /t claim auto.
- Refactor parts of the NationCommand class, cleaning up edge case scenarios when towns might join/create nations when they shouldn't.
0.100.1.3
- Refactor townAdd method to better handle adding and revoking invites.
- Fix not being able to add towns to nations when the residents-per-nation setting is 0.
- Add a configurable amount of bonus townblocks given to new towns.
- Closes #7195.
- New Config Option: claiming.new_town_bonus_claims
- Default: 0
- An amount of additional townblocks that a town will receive when it is first created, in addition to any amount given via the town_block_ratio or town_levels.
- As an example: This can be used to add 10 townblocks to a town when it is made so the borders can be grown a bit more before the mayor has to seek out residents.
0.100.1.2
- Fix non-mayors being able to add non-kickable-ranked residents as outlaws, which would have allowed them to be kicked.
- Refactor MapHUD class.
- Refactor onEntityChangeBlockEvent method.
- Fix returning null in the relational placeholder code, returning the no-relation colour instead.
- Refactor some of TownyFormatter's methods, mainly moving some component-creation out into their related Util classes.
- Add NationUtil.
- Move max allies test into NationUtil.
- Add more nation-joining tests to the NationUtil.
- Refactor nation adding towns in the NationCommand class.
0.100.1.1
- Refactor parts of the TownCommand class:
- Refactor townAddResident method.
- Refactor the town join command.
- Refactor townSet and the subcommands.
- Refactor the TownyWorldCommand class.
- Refactor the PlotClaim task.
- API: Added new methods to TownyAPI class to determine claim-ability:
- TownyAPI#testTownClaimOrThrow(Town town, WorldCoord coordToClaim, boolean outpost, boolean newTown)
- TownyAPI#testTownUnclaimOrThrow(Town town, WorldCoord coordToUnclaim)
- Create Town object methods for determining if a town has enough residents to be a part of a nation, or to be the capital of a nation.
- Moves backing logic into TownUtil.
- Remove some verbose boolean returns.
- Fix issues discovered in HealthRegenTimerTask where saturation gain was being unable to happen consistently when server TPS drops.
- Code is now run Async during player evaluation, becoming Sync'd when we are about to heal someone.
- Towny now properly uses the EntityRegainHealthEvent, reporting the correct amount of health gain, as well as not healing players if this event is cancelled.
- Added config option to turn on/off the saturation top-up that goes along with the health-regen in towns.
- New Config Option: global_town_settings.saturation_regen.also_prevent_saturation_loss
- Default: true
- When true players cannot become hungrier when in their own or an allied town.
- Refactor the TownCommand's town kicking method, and decouple the admin version of town kicking.
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⏬ Download available as a .jar file in the Assets section below:
1、 towny-0.100.1.15.jar 4.52MB