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0.100.1.14

TownyAdvanced/Towny

版本发布时间: 2024-02-17 23:50:01

TownyAdvanced/Towny最新发布版本:0.100.2.11(2024-05-24 11:44:38)


Cumulative changes since 0.100.1.0
0.100.1.13
  • Fix NameValidation issues.
0.100.1.12
  • Cause trusted residents who have changed their names to auto-matically carry their trusted status in a town over, without a server restart required.
    • Closes #7249.
  • Overhaul the NameValidation class.
  • Add the towny.command.resident.jail to the nomad section of the townyperms.yml file, so that players without a town can pay bail if they're jailed.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.65.0 to 3.72.0.
0.100.1.11
  • Remove version check from potion effect name method, courtesy of Warrior with PR #7235.
  • Remove explicit citizens dependency, courtesy of Warrior with PR #7236.
  • Replace deprecated plugin loader with manager, courtesy of Warrior with PR #7237.
  • Fix potential NPE when two towns are merged with no nation.
    • Closes #7240.
  • Add /t invite sent removeall command.
    • Closes #7238.
  • New Command: /town invite sent removeall
    • Removes all of the invites which a town has sent.
    • Requires the towny.command.town.invite.add permission node to use (same node used for removing one by one.)
0.100.1.10
  • Fix unkickable ranks preventing the outlawing of non-town members.
  • Handle recently deprecated player.getBedSpawnLocation.
0.100.1.9
  • Fix using_titles messages when entering towns.
    • Closes #7227.
0.100.1.8
  • Fix SQL db's trying to load TownBlocks from world which aren't loaded into Towny.
  • API: TownListDisplayedNumResidentsCalculationEvent.
    • Useful for when you want to artifically alter a town's resident count in the /t list pages.
    • Closes #7214.
  • Add nation_resident LuckPerms context, courtesy of Sybsuper with PR #7218. (First-Time Contributor!)
  • Fix claiming particles breaking on Folia servers.
    • Closes #7222.
0.100.1.7
  • Fix Title/Subtitle notification regression from 0.100.1.7.
  • API: Add TitleNotificationEvent.
    • Used by other plugins to alter what Title and Subtitle is shown by Towny when using_titles is enabled.
0.100.1.6
  • API: Add TitleNotification object.
  • Add sanctioned towns hover component to nation status screen, courtesy of Fruitloopins with PR #7207.
0.100.1.5
  • Remove unneeded annotations.
  • Fix permission regression from 0.100.1.1.
  • Add a wrapper for getting potion names post-1.20.4.
0.100.1.4
  • Refactor max residents per town code into TownUtil accessed via a new Town method.
  • Bump Spigot 1.20.2 to 1.20.4.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.60.0 to 3.65.0.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.3 to 3.2.5.
  • Re-add the towny.command.town.claim.town.multiple permission node.
    • A child node of towny.command.town.claim.*.
    • Negate this node to stop towns claiming multiple plots at once, ie: with /t claim auto.
  • Refactor parts of the NationCommand class, cleaning up edge case scenarios when towns might join/create nations when they shouldn't.
0.100.1.3
  • Refactor townAdd method to better handle adding and revoking invites.
  • Fix not being able to add towns to nations when the residents-per-nation setting is 0.
  • Add a configurable amount of bonus townblocks given to new towns.
    • Closes #7195.
  • New Config Option: claiming.new_town_bonus_claims
    • Default: 0
    • An amount of additional townblocks that a town will receive when it is first created, in addition to any amount given via the town_block_ratio or town_levels.
    • As an example: This can be used to add 10 townblocks to a town when it is made so the borders can be grown a bit more before the mayor has to seek out residents.
0.100.1.2
  • Fix non-mayors being able to add non-kickable-ranked residents as outlaws, which would have allowed them to be kicked.
  • Refactor MapHUD class.
  • Refactor onEntityChangeBlockEvent method.
  • Fix returning null in the relational placeholder code, returning the no-relation colour instead.
  • Refactor some of TownyFormatter's methods, mainly moving some component-creation out into their related Util classes.
  • Add NationUtil.
  • Move max allies test into NationUtil.
  • Add more nation-joining tests to the NationUtil.
  • Refactor nation adding towns in the NationCommand class.
0.100.1.1
  • Refactor parts of the TownCommand class:
    • Refactor townAddResident method.
    • Refactor the town join command.
    • Refactor townSet and the subcommands.
  • Refactor the TownyWorldCommand class.
  • Refactor the PlotClaim task.
  • API: Added new methods to TownyAPI class to determine claim-ability:
    • TownyAPI#testTownClaimOrThrow(Town town, WorldCoord coordToClaim, boolean outpost, boolean newTown)
    • TownyAPI#testTownUnclaimOrThrow(Town town, WorldCoord coordToUnclaim)
  • Create Town object methods for determining if a town has enough residents to be a part of a nation, or to be the capital of a nation.
    • Moves backing logic into TownUtil.
  • Remove some verbose boolean returns.
  • Fix issues discovered in HealthRegenTimerTask where saturation gain was being unable to happen consistently when server TPS drops.
    • Code is now run Async during player evaluation, becoming Sync'd when we are about to heal someone.
    • Towny now properly uses the EntityRegainHealthEvent, reporting the correct amount of health gain, as well as not healing players if this event is cancelled.
  • Added config option to turn on/off the saturation top-up that goes along with the health-regen in towns.
  • New Config Option: global_town_settings.saturation_regen.also_prevent_saturation_loss
    • Default: true
    • When true players cannot become hungrier when in their own or an allied town.
  • Refactor the TownCommand's town kicking method, and decouple the admin version of town kicking.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

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⏬ Download available as a .jar file in the Assets section below:

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