prerelease-2.29.3
版本发布时间: 2024-01-28 14:59:55
libsdl-org/SDL最新发布版本:release-2.30.6(2024-08-02 05:28:44)
This is a release candidate for 2.30.0
Thanks for all the feedback! This update fixes WASAPI audio issues, improves Android audio latency, fixes Android audio device hotplugging, fixes a crash when accidentally opening a directory as a file, improves the timing of SDL_WaitEventTimeout() on Windows, and adds the SDL_LOGGING environment variable.
In addition to lots of bug fixes, here are the major changes in this release: General:
- Added support for 2 bits-per-pixel indexed surface formats
- Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
- Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
- Added the environment variable SDL_LOGGING to control default log output
macOS:
- Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
- Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used
- Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available
Xbox:
- Added the function SDL_GDKGetDefaultUser()
1、 SDL2-2.29.3-win32-x64.zip 811.53KB
2、 SDL2-2.29.3-win32-x86.zip 725.17KB
3、 SDL2-2.29.3.dmg 1.96MB
4、 SDL2-2.29.3.tar.gz 7.08MB
5、 SDL2-2.29.3.tar.gz.sig 95B
6、 SDL2-2.29.3.zip 8.38MB
7、 SDL2-2.29.3.zip.sig 95B
8、 SDL2-devel-2.29.3-mingw.tar.gz 15.17MB
9、 SDL2-devel-2.29.3-mingw.zip 15.29MB
10、 SDL2-devel-2.29.3-VC.zip 2.61MB