v.1.3.0
版本发布时间: 2024-01-26 04:44:02
NVIDIAGameWorks/RTX-Path-Tracing最新发布版本:v.1.3.0(2024-01-26 04:44:02)
HIGHLIGHTS
- Environment map refactor: dynamic procedural skies, higher resolutions, runtime texture compression and baking of directional lights now supported.
- SDK updates bringing feature, image quality improvements and bug fixes.
- Various smaller path tracer updates and features.
DETAILS
Features and changes
- Grand environment map refactor:
- Switched to cubemaps as the backing & sampling format (was previously equirectangular 2D texture).
- Added support for dynamic update and added a procedural environment example based on https://github.com/NVIDIA/Q2RTX sky & clouds.
- Upgraded importance sampling and RTXDI bridge code to support cubemaps and dynamic environments.
- Support for importing high res pre-baked .dds cubemap environments (in addition to equirectangular).
- Support for dynamic GPU-based BC6U compression.
- All positionless directional-only analytical lights are now automatically baked into environment map, simplifying the lighting code.
- Added variants of existing scenes with enabled procedural sky.
- Added a large number of high resolution example environment maps in cubemap format (4096 x 4096 x 6, BC6U) to the media repository.
- Shader compiler now using ShaderMake.
- Updated to DXC HLSL compiler v1.7.2308 and fixed & switched all shaders to HLSL 2021.
- Updated to Streamline v2.2.1 with various performance optimizations and bug fixes.
- Updated to latest RTXDI sdk-only branch which includes various fixes and refactoring from v2.1.0.
- Updated to newer NRD version v4.3.6 with a number of image quality upgrades and fixes.
- Added optional shadow rays NoL fadeout (exposed as part of material options) useful in hiding self-shadowing artifacts with low-poly geometry.
- Added support for the new Bounded VNDF sampling.
- Added ability to boost NEE light sampling for primary surface (exposed as UI option).
- Experimental automated image based regression testing.
Bug fixes
- Vulkan stability fixes.
- OMM memory leak and stability fixes.
- Various UI and other smaller fixes.
- Fixed tangent space being wrong with normalmaps in certain cases, causing incorrect lighting.
Known issues
- Vulkan port has some missing features such as SER and BC6U runtime compression for environment maps
1、 pt-sdk_v1.3.0_binaries.7z 985.31MB