prerelease-2.29.1
版本发布时间: 2024-01-20 13:12:26
libsdl-org/SDL最新发布版本:release-2.30.10(2024-12-07 10:42:25)
This is a release candidate for 2.30.0
In addition to lots of bug fixes, here are the major changes in this release:
General:
- Added support for 2 bits-per-pixel indexed surface formats
- Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
- Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
macOS:
- Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
- Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used
- Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available
Xbox:
- Added the function SDL_GDKGetDefaultUser()
1、 SDL2-2.29.1-win32-x64.zip 812.26KB
2、 SDL2-2.29.1-win32-x86.zip 725.55KB
3、 SDL2-2.29.1.dmg 1.96MB
4、 SDL2-2.29.1.tar.gz 7.05MB
5、 SDL2-2.29.1.tar.gz.sig 95B
6、 SDL2-2.29.1.zip 8.33MB
7、 SDL2-2.29.1.zip.sig 95B
8、 SDL2-devel-2.29.1-mingw.tar.gz 15.01MB
9、 SDL2-devel-2.29.1-mingw.zip 15.15MB
10、 SDL2-devel-2.29.1-VC.zip 2.61MB