1.7.6406.1
版本发布时间: 2023-11-26 05:45:25
FlaxEngine/FlaxEngine最新发布版本:1.8.6512.2(2024-05-23 05:27:25)
Blog post: https://flaxengine.com/blog/flax-1-7-1-released/
Release notes: https://docs.flaxengine.com/manual/release-notes/1_7/index.html
Discussion: https://forum.flaxengine.com/t/flax-engine-update-1-7-6406-1/1482
Changelog:
- Add SetThreadAffinityMask and SetThreadPriority and thread name for Apple platforms
- Add storing shader asset includes paths in compact format for portability
- Add unit test for
HashSet
andDictionary
collection types - Add debug drawing contact offset for selected collider
- Add custom model picker in material preview
- Add
CustomScenes
feature to draw a fixed set of scenes withinSceneRenderTask
- Add minor improvements to reference properties
- Add more alternative titles to Surface nodes
- Add order and ordering options to comments in Surface graph
- Add
SortScore
to Visject node archetypes and use it to favor method overrides in Visual Script - Add Convert to Parameter for Surface constant nodes
- Add support for unlimited window size if
MaximumSize
is set to zero - Add spawning UI Canvas Scaler when adding new UI Canvas
- Add handling
ViewLayersMask
from camera when rendering UI Canvas - Add copying old UI Control data to new UI Control when changing type
- Add option to limit number of items in Dropdown popup
- Add optional scrollbar to Dropdown popup list
- Add immediate game viewport sync after aspect ratio change in Editor
- Add new light theme to Editor UI
- Add better formatting for automatic tooltips in Editor from xml comments
- Add input bindings for game window mouse unlock and toggle fullscreen
- Add button to reload scenes via Editor menu
- Add short delay before auto-selecting editor tab on drag over header
- Add rebuilding navigation mesh after apply changes in Navigation asset
- Add dragging items support into lists and arrays in the Properties window
- Add
CalculateBoneOffsetMatrices
option to fix some animated model skeletons rendering - Add
GetRotationFromTo
andFindBetween
utilities to C#Quaternion
API - Add
GetSplineSegmentLength
to get spline segment length - Add new material nodes:
Rectangle Mask
,FWidth
, andAA Step
- Add default value for material
Sphere Mask
node to create blob gradient around UV center - Add
SetNodeTransform
to Animated Model - Add waking up rigidbodies when changing kinematic state
- Add name to Android main thread
- Add limits to cloth brush values
- Add support for including global configs in engine configuration options
- Add .NET SDK version
7
as forced to be used during game cooking (dotnet8 can be sued with Editor) - Add clearing BT memory in non-release builds to make issues spotting easier
- Add better errors logging to BT nodes in case of issues
- Add soft check for null managed object value for unboxing
- Add
Style
property getter toFontAsset
to access its style flags - Add engine version in Editor main window title
- Add security lockers for managed typeinfo access
- Add git submodule init to git project cloning
- Add support for getter-only properties in blackboard selector access
- Add automatic show of skeleton when entering skeleton tab in skinned model editor
- Add extended buttons support for Linux
- Add
XDG_DATA_HOME
env var usage the approved default as per specification on Linux - Add
GetStackFrames
andIsDebuggerPresent
on Linux - Add
GetStackFrames
on Android - Add decoding stack trace function names on Apple platforms
- Add always logging unhandled C# exception
- Add better support for .NET SDK and .NET 8
- Add
-dotnet=ver
command arg toFlax.Build
to specify .NET SDK version to use for build - Add better project files generation for Rider
- Optimize
Control.UpdateTransform
for faster UI math - Improve Cloth usage
- Use soft asset ref to graphics settings
- Update Tracy Profiler to
0.10
- Continue
Delegate
refactor to use single memory allocation and atomic operations for data access - Remove
SHADOW_MAPS_FORMAT
and support fallback formats for shadow maps - Remove actor layer auto apply via message box dialog during Play Mode
- Remove unsupported material parameter types
Quaternion
andTransform
- Reduce
LargeWorlds::ChunkSize
to8192
- Refactor
GPUResourceProperty
to cleanup code - Refactor main editor viewport and prefab viewport to share dragging handling code
- Refactor default
ContactOffset
forCollider
to be2
(keep10
forCharacterController
) - Refactor
HashSet
andDictionary
collections capacity to handle rehashing when too many elements were deleted - Fix
DeepClone()
when used on object of different runtime type - Fix CultureInfo to handle missing country code and fallback to outer language code
- Fix various typos and wording in docs
- Fix incorrect tabs selection handling when tab gets removed
- Fix various cases of closing window tabs when using Dock Windows in Editor
- Fix color picker dialog not staying inside the current screen
- Fix custom editor layout rebuilding when it has more editors in use
- Fix error during new json asset creation via
ContentContextMenu
if the class is missing empty constructor - Fix various cases of closing window tabs when using Dock Windows in Editor
- Fix Output Log window to scroll log on startup properly
- Fix
CollectionEditor
to properly support editing multiple arrays - Fix Dropdown popup to properly scale when using Canvas Scaler
- Fix common Editor tooltips with hardcoded keybindings
- Fix color editing control to properly handle mouse event
- Fix anim slot from playing animations more than 1 time based on speed
- Fix
NetworkTransform
to properly reject local simulation deltas on incoming authoritative transform data - Fix BehaviorTree node UI after adding decorator that was already there
- Fix
BitArray::SetAll()
when the item is not multiple of8
- Fix some Center geometry import issues and add option to be able to shift mesh to local origin
- Fix generic types including to be recursive in C++ bindings codegen
- Fix content storage usage with relative paths
- Fix issue involving stale scripting assemblies in
FlaxEngine.Json
dynamic type resolution - Fix incorrect directional light shadows influence on secondary render views
- Fix incorrect spline length calculation if first point is not at spline origin
- Fix missing interfaces support in
Actor::FindScript
- Fix missing initialization of scene objects added from prefab
- Fix marking scene as dirty when creating prefab from existing actor
- Fix unpacking
Float3
and other inbuiltVariant
types via Unpack node in Visual Script - Fix issue with asset loading to be properly canceled when reimporting file
- Fix loading delay-loaded-dll on Windows when using project plugin with native dependencies
- Fix bug when spawning new prefab objects during scene load due to regression in async scene init
- Fix memory leak while doing drag&drop with Debug Draw in use
- Fix Visual Script parameter setter node to accept multiple input flows
- Fix scenes reload feature to check if can do it, properly use async in play mode and ask for save if scene is modified
- Fix missing script replacement if data has object id that doesn't match current parent
- Fix Mono GC threads suspend to not deadlock when attaching native threads to managed runtime
- Fix Steam AppId if settings asset is missing and force keep it in sync with
steam_appid.txt
file (Steam Online Platform) - Fix PostFx settings in Graphics Settings to be only used when checked as override
- Fix BT logic flow when start/stopping behavior
- Fix deadlock regression when saving Visual Script in Editor with active instance objects
- Fix deadlock in editor when using snap to the group with actor that has empty bounds
- Fix
Win32CriticalSection
to use spin count of4000
instead of just100
- Fix crashes in various dictionary usages caused by duplicated keys
- Fix crash when creating empty cloth
- Fix crash when trying to build navmesh with null scene
- Fix crash on negative collection capacity due to
int32
maximum value limit - Fix crash when not clearing Online Platform in Editor before hot-reload
- Fix crash when rigidbody gets deleted during physical collision
- Fix crash on editor startup without code editor selected
- Fix crash on hot-reload in Editor due to leftover scripting events in
ScriptingEvents::EventsTable
- Fix crash in Global Surface Atlas when dirty object is missing
- Fix crash in Multi Blend 2D node in Anim Graph when using single animation on a triangle
- Fix crash during asset loading due to potential threading issue when 2 threads load the same asset
- Fix crash when debugging BT node state while tree is not running
- Fix crash when reading
BehaviorKnowledgeSelector
value in C# when type doesn't match exactly