4.0.3
版本发布时间: 2023-11-21 23:41:56
FirstGearGames/FishNet最新发布版本:4.4.7(2024-09-27 07:48:43)
- Improved Tugboat.GetPort returns active port after server is started in the scenario listening port is set to 0.
- Fixed rare cases of Awake not calling on parent with multiple inheritence levels.
- Fixed connections getting duplicate entries in SyncList when values were added on the same tick for connection, before spawn was written. (#505)
- Fixed Demos/SceneManager/Additive Scenes/AdditiveScenes_Start missing references.
- Fixed NetworkAnimatorEditor not dirtying synchronized parameters when changed inside a prefab.
- Fixed NetworkAnimator not always unsubscribing from TimeManager on destroy. (#550)
- Added CliemtManager.OnClientTimeOut.
- Added ClientManager.LastPacketLocalTick.
- Fixed typo in IntermediateLayer.HandleOutgoing method name.
- Improved average collider rollback accuracy by roughly 0.012m.
- Improved PredictedObject now warns when trying to use Rigidbody as prediction type while rigidbodies are kinematic.
- Changed removed ObserverCondition Clone() and Timed().
- Fixed NetworkTransform.ForceSend not force sending when transform properties were default.
- Added NetworkTransform.ForceSend(uint) to force send after a delay.
- Fixed several instances of client handling incoming data on despawned objects resulting in harmless warnings.
- Improved codegen for Awake initialization to be more reliable and provide better feedback during errors.
- Added V3 to V4 upgrade helper menu.
- Added code generation to catch mistakes in converting SyncVars from v3 to v4.
- Fixed nested objects corrupting spawn packets. (#543) (#542)
- Added TimeManager.GetTickAsDouble(byte), GetTickPercentAsByte(byte), GetTickPercentAsDouble().
- Removed TimeManager.GetTickPercent(), replaced with GetTickPercentAsByte().
1、 FishNetworking.4.0.3.unitypackage 1.78MB