0.99.5.17
版本发布时间: 2023-09-03 21:43:22
TownyAdvanced/Towny最新发布版本:0.100.3.12(2024-08-08 21:50:56)
- Add permission node that bypasses deny_bed_use config setting.
- Closes #6956.
- New Permission Node: towny.bypass_bed_restriction
- description: Makes the player not subject to bed-use restrictions.
- default: false
- Run sync confirmations on the player's region, courtesy of Warrior with PR #6960.
- Fix a lot of IDE warnings, courtesy of Warrior with PR #6658.
- Add gitattributes file, courtesy of Warrior with PR #6962.
- Add missing deprecation annotations, courtesy of Warrior with PR #6963.
- Fix exception when putting a group for sale with eco off, courtesy of Warrior with PR #6970.
- Closes #6969.
- Improve trident lightning protection, courtesy of Warrior with PR #6964.
- Replace http urls with https, courtesy of Warrior with PR #6965.
- Area effect cloud protection improvements, courtesy of Warrior with PR #6967.
Cumulative changes since 0.99.5.0
0.99.5.16
- Make the default resident about configurable, courtesy of Warrior with PR #6954.
- New Config Node: resident_settings.default_about
- Default: /res set about [msg]
- The default resident about text, shown in the resident's status screen.
- Fix removing Town from residents not being able to delete 1 man towns.
- Add protection for milkable animals, using a destroy test.
- Automatic Config Edit: Farm Plots allowedBlock lists will have COW_SPAWN_EGG,GOAT_SPAWN_EGG,MOOSHROOM_SPAWN_EGG added to them.
- Fix the NewHourEvent being started with the incorrect delay.
0.99.5.15
- Add a new plotgroup mode for residents to toggle.
- Allows a resident to set /res toggle plotgroup, which will auto-group walked-into plots, as long as the resident has a plotgroupname set in memory.
- The plotgroupname is automatically set when a resident successfully runs /plot group add NAME.
- Closes #6404.
- Fix being unable to run Resident-based TownyAddonCommands from the console.
- Fix bank history books showing the incorrect balances, a side effect of a now un-needed patch to an older issue.
- Upgrade HelpMenus to accept Translatables for multilanguage help menus.
- Refactor Resident Command, add HelpMenus for everything that was not yet using them.
- Only warn the log when the world isn't loaded 20 ticks after Towny first tries to load it.
- Add translatable descriptions to all of the HelpMenus.
0.99.5.14
- API: Add TownyAPI#getTownName(Player).
- Add "about" section to resident status screen, courtesy of Fruitloopins with PR #6944.
- Catch exceptions during plot group saving, courtesy of Warrior with PR #6927.
0.99.5.13
- Add ability for towns and nations to have a negative fixed-rate tax amount.
- Closes #6705.
- New Config Option: economy.daily_taxes.allow_negative_town_tax
- Default: false
- If enabled, and a town tax is set to a negative amount and is a fixed amount (not percentage,) it will result in every resident being paid by the town bank (if the town can afford it.)
- New Config Option: economy.daily_taxes.allow_negative_nation_tax
- Default: false
- If enabled, and a nation tax is set to a negative amount and is a fixed amount (not percentage,) it will result in every town in the nation being paid by the nation bank (if the nation can afford it.)
- Add warning about MyCommand taking over /t in the startup.
- Bump com.github.ElgarL:groupmanager from 2.9 to 3.2.
- Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.19.0 to 3.19.1.
- Fix Hibernated Residents table being keyed improperly.
- Closes #6936.
- Add ability for mayors to put their Towns up for sale, and for other players to buy them, courtesy of Fruitloopins with PR #6934. (First-Time Contributor!)
- Closes #6478.
- New Command: /t forsale/fs [$]
- Puts town up for sale at the specified amount
- Requires towny.command.town.forsale
- New Command: /t notforsale/nfs
- Cancels town sale
- Requires towny.command.town.notforsale
- New Command: /t buytown [town]
- Buy a town that is for sale
- Requires towny.command.town.buytown
- New Command: /ta town [town] forsale/fs [$]
- Admin command to force town sale at specified price
- Requires towny.command.townyadmin.town.forsale
- New Command: /ta town [town] notforsale/nfs
- Admin command to force cancel town sale
- Requires towny.command.townyadmin.town.notforsale
- New permission nodes: (All of which are child nodes of towny.command.town.*, no townyperms.yml changes are required for standard installations.)
- towny.command.town.forsale
- towny.command.town.notforsale
- towny.command.town.buytown
- New permission nodes: (All of which are child nodes of towny.command.townyadmin.town.*, no townyperms.yml changes are required for standard installations.)
- towny.command.townyadmin.town.forsale
- towny.command.townyadmin.town.notforsale
- Add the ability to set colours for TownBlockTypes.
- The TownBlockTypes section by default will come with a new "colour:" option.
- Only the Shop plot currently being configured with a colour (as is the previous behaviour.)
- Existing configs will have to add the colour: line to each TownBlock Type if they want to take advantage.
- Closes #6115.
0.99.5.12
- Add ability for mayors to exempt their townblocks from charging plot taxes.
- Mayors can toggle a plot's status using /plot toggle taxed.
- When false, the owner of that plot will pay no plot tax.
- A Plot Tax: [Amount|Untaxed] blurb will now appear in the townblock status screens.
- Closes #3675.
- New Command: /plot toggle taxed
- Uses the towny.command.plot.asmayor permission node.
- Allows a mayor to decide whether a plot will require the plotowner to pay the plot taxes.
- API: PlotToggleTaxedEvent
- Cancellable event that stops a mayor toggling taxation off/on on a townblock.
- Add ability to customize the dimensions of the ASCII map seen in /towny map and the /res toggle map commands.
- Closes #6117.
- New Config Option: ascii_map_symbols.map_height
- Default: 7
- The height of the map shown in /towny map and /res toggle map.
- Minimum 7, maximum 18.
- New Config Option: ascii_map_symbols.map_width
- Default: 27
- The width of the map shown in /towny map and /res toggle map.
- Minimum 7, maximum 27, only odd numbers are accepted.
- Replace lang3 validate with guava, courtesy of Warrior with PR #6931.
0.99.5.11
- Fix a town being able to be reclaimed a second time if the first Confirmation hadn't timed out.
- Add placing items onto Campfires cause a Build test.
- Closes #6894.
- Fix all the weirdness around world entity key loading, courtesy of Warrior with PR #6901.
- Speed up calculating bonus block costs, courtesy of Warrior with PR #6919.
- Add spigot fallback to sign open event, courtesy of Warrior with PR #6920.
0.99.5.10
- Fix exception after creating a new PlayerCache, courtesy of Warrior with PR #6911.
- Add contributors to plugin.yml, courtesy of Warrior with PR #6915.
0.99.5.9
- Fix edge case scenario where NPCs can be treated like Players in Combat.
- Add towny.receives-plot-notifications permission, courtesy of invpt with PR #6908. (First-Time Contributor!)
- Improve move event listener/player cache a bit, courtesy of Warrior with PR #6910.
- Use constant for line separator string, courtesy of Warrior with PR #6896.
- Make the ecowarn line log on the INFO level #6895.
- Bump net.coreprotect:coreprotect from 21.3 to 22.0.
- Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.17.0 to 3.19.0.
- Add Position object, courtesy of Warrior with PR #6536.
- The position object aims to resolve issues with world manager plugins that load after Towny loads, causing spawns to be wiped.
- By representing these spawns with an object that's not associated with a loaded bukkit world, but instead our own internal TownyWorld, we can successfully load them every time, regardless of plugin load order.
0.99.5.8
- Cancel scheduled tasks on shutdown, courtesy of Warrior with PR #6890.
- Make it possible to recover from safemode without restarting, courtesy of Warrior with PR #6526.
- If you have managed to put your server into safemode, and you can manage to fix what's caused it, you can now use /ta reload all to have towny re-attempt loading.
- Remove an outdated comment, courtesy of Warrior with PR #6892.
0.99.5.7
- Fix ConcurrentModificationError in saving the regen list.
- Fix chunk notification tasks still running when Towny has disabled itself.
- Use concurrent collection for regen queue, courtesy of Warrior with PR #6889.
- Cancel chunk notification tasks on logout, courtesy of Warrior with PR #6888.
- Bump org.junit.jupiter:junit-jupiter-api from 5.9.3 to 5.10.0.
- Bump org.junit.jupiter:junit-jupiter from 5.9.3 to 5.10.0.
0.99.5.6
- Add getMapColor to Government, courtesy of ewof #6881. (First-Time Contributor!)
- Fix returning early in the PlayerInteractEvent listeners, courtesy of Warrior with PR #6886.
- Fix Item Registry matching incorrectly, courtesy of Warrior with PR #6885.
- Closes #6868.
0.99.5.5
- Fix EconomyAccount removals not paying their value into the ClosedEconomy Server Account.
- Closes #6874.
- Remove redundant 1.20 check, courtesy of Warrior with PR #6873.
- Add testing for registry lists, courtesy of Warrior with PR #6871.
- Skip tests by default, courtesy of Warrior with PR #6878.
- Refactor the regen API to use hashmaps, courtesy of Warrior with PR #6827.
- Make a couple CombatUtil methods more reliable.
0.99.5.4
- Fix PlayerInteractEvent throwing NoSuchFieldError on 1.19.4 servers using a 1.20 datapack.
- Fix registry lists' add method not working as expected, courtesy of Warrior with PR #6869.
- Closes #6866.
- Fix teleport refund being done synchronously, courtesy of Warrior with PR #6870.
0.99.5.3
- Fix personal permission line loading in TownBlocks.
- Closes #6856.
- Fix Towny uncancelling PlayerInteractEvents.
- Closes #6861.
- Remove unneeded filtering from matchRegistry, courtesy of Warrior with PR #6851.
- Cache a townblock's worldcoord/pos, courtesy of Warrior with PR #6853.
- Allow negating nodes with {townname} and {nationname}, courtesy of Warrior with PR #6850.
- Allows nodes with {townname} and {nationname} to be prefixed with a -.
- Use material key for cache debug message, courtesy of Warrior with PR #6852.
- Implement a filter method for registry lists, courtesy of Warrior with PR #6859.
- Take care of all the places we weren't using Locale.ROOT with toLowerCase().
0.99.5.2
- Fix a typo in TownyUniverse javadoc, courtesy of Warrior with PR #6838.
- Remove underscores from plot names in chunk notifs, courtesy of Warrior with PR #6830.
- Closes #6829.
- Use better method for determining invitee online status, courtesy of Warrior with PR #6848.
- Add coreprotect integration, courtesy of Warrior with PR #6825.
- Adds integration with coreprotect so that people using it can easily rollback/lookup things done by towny.
- New config option: plugin.interfacing.coreprotect_support
- Default: true
- If enabled, blocks that get regenerated by Towny, such as revert-on-unclaim and explosion regeneration will be logged with CoreProtect.
- Actions are logged with the #towny user, so Towny's actions can easily be undone using user:#towny.
- Add support for Paper's SpawnReason, allowing for the summoning of mobs which are spawned into towns which have mobs off and other nice things.
- Closes #6832.
- New Config Option: protection.town_mob_removal_ignored_spawn_causes
- Default: "" (none)
- A comma seperated list of spawn causes, if an entity has a spawn cause that is in this list they will not be removed by town mob removal.
- For the list of valid spawn causes, see https://jd.papermc.io/paper/1.20/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- Due to technical reasons, this setting only works on Paper servers.
- Add getOfflinePlayerIfCached to BukkitTools, courtesy of Warrior with PR #6847.
- Use invokeExact where possible, courtesy of Warrior with PR #6849.
- Remove essentials maven dependency, courtesy of Warrior with PR #6842.
0.99.5.1
- Handle top placeholders better, courtesy of Warrior with PR #6821.
- Fixes top placeholders failing on towns with spaces in their name.
- Closes #6814.
- User internal class for expanded scheduling check, courtesy of Warrior with PR #6822.
- Fix exception being thrown for empty key in wilderness entity regen lists, courtesy of Warrior with PR #6826.
- Make towny handle longer world names on sql.
- Closes #6796.
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How Towny Works | Towny Install Guide | Towny Update Guide |
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