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0.99.5.17

TownyAdvanced/Towny

版本发布时间: 2023-09-03 21:43:22

TownyAdvanced/Towny最新发布版本:0.100.3.12(2024-08-08 21:50:56)


Cumulative changes since 0.99.5.0
0.99.5.16
  • Make the default resident about configurable, courtesy of Warrior with PR #6954.
  • New Config Node: resident_settings.default_about
    • Default: /res set about [msg]
    • The default resident about text, shown in the resident's status screen.
  • Fix removing Town from residents not being able to delete 1 man towns.
  • Add protection for milkable animals, using a destroy test.
  • Automatic Config Edit: Farm Plots allowedBlock lists will have COW_SPAWN_EGG,GOAT_SPAWN_EGG,MOOSHROOM_SPAWN_EGG added to them.
  • Fix the NewHourEvent being started with the incorrect delay.
0.99.5.15
  • Add a new plotgroup mode for residents to toggle.
    • Allows a resident to set /res toggle plotgroup, which will auto-group walked-into plots, as long as the resident has a plotgroupname set in memory.
    • The plotgroupname is automatically set when a resident successfully runs /plot group add NAME.
    • Closes #6404.
  • Fix being unable to run Resident-based TownyAddonCommands from the console.
  • Fix bank history books showing the incorrect balances, a side effect of a now un-needed patch to an older issue.
  • Upgrade HelpMenus to accept Translatables for multilanguage help menus.
  • Refactor Resident Command, add HelpMenus for everything that was not yet using them.
  • Only warn the log when the world isn't loaded 20 ticks after Towny first tries to load it.
  • Add translatable descriptions to all of the HelpMenus.
0.99.5.14
  • API: Add TownyAPI#getTownName(Player).
  • Add "about" section to resident status screen, courtesy of Fruitloopins with PR #6944.
  • Catch exceptions during plot group saving, courtesy of Warrior with PR #6927.
0.99.5.13
  • Add ability for towns and nations to have a negative fixed-rate tax amount.
    • Closes #6705.
  • New Config Option: economy.daily_taxes.allow_negative_town_tax
    • Default: false
    • If enabled, and a town tax is set to a negative amount and is a fixed amount (not percentage,) it will result in every resident being paid by the town bank (if the town can afford it.)
  • New Config Option: economy.daily_taxes.allow_negative_nation_tax
    • Default: false
    • If enabled, and a nation tax is set to a negative amount and is a fixed amount (not percentage,) it will result in every town in the nation being paid by the nation bank (if the nation can afford it.)
  • Add warning about MyCommand taking over /t in the startup.
  • Bump com.github.ElgarL:groupmanager from 2.9 to 3.2.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.19.0 to 3.19.1.
  • Fix Hibernated Residents table being keyed improperly.
    • Closes #6936.
  • Add ability for mayors to put their Towns up for sale, and for other players to buy them, courtesy of Fruitloopins with PR #6934. (First-Time Contributor!)
    • Closes #6478.
  • New Command: /t forsale/fs [$]
    • Puts town up for sale at the specified amount
    • Requires towny.command.town.forsale
  • New Command: /t notforsale/nfs
    • Cancels town sale
    • Requires towny.command.town.notforsale
  • New Command: /t buytown [town]
    • Buy a town that is for sale
    • Requires towny.command.town.buytown
  • New Command: /ta town [town] forsale/fs [$]
    • Admin command to force town sale at specified price
    • Requires towny.command.townyadmin.town.forsale
  • New Command: /ta town [town] notforsale/nfs
    • Admin command to force cancel town sale
    • Requires towny.command.townyadmin.town.notforsale
  • New permission nodes: (All of which are child nodes of towny.command.town.*, no townyperms.yml changes are required for standard installations.)
    • towny.command.town.forsale
    • towny.command.town.notforsale
    • towny.command.town.buytown
  • New permission nodes: (All of which are child nodes of towny.command.townyadmin.town.*, no townyperms.yml changes are required for standard installations.)
    • towny.command.townyadmin.town.forsale
    • towny.command.townyadmin.town.notforsale
  • Add the ability to set colours for TownBlockTypes.
    • The TownBlockTypes section by default will come with a new "colour:" option.
    • Only the Shop plot currently being configured with a colour (as is the previous behaviour.)
    • Existing configs will have to add the colour: line to each TownBlock Type if they want to take advantage.
    • Closes #6115.
0.99.5.12
  • Add ability for mayors to exempt their townblocks from charging plot taxes.
    • Mayors can toggle a plot's status using /plot toggle taxed.
    • When false, the owner of that plot will pay no plot tax.
    • A Plot Tax: [Amount|Untaxed] blurb will now appear in the townblock status screens.
    • Closes #3675.
  • New Command: /plot toggle taxed
    • Uses the towny.command.plot.asmayor permission node.
    • Allows a mayor to decide whether a plot will require the plotowner to pay the plot taxes.
  • API: PlotToggleTaxedEvent
    • Cancellable event that stops a mayor toggling taxation off/on on a townblock.
  • Add ability to customize the dimensions of the ASCII map seen in /towny map and the /res toggle map commands.
    • Closes #6117.
  • New Config Option: ascii_map_symbols.map_height
    • Default: 7
    • The height of the map shown in /towny map and /res toggle map.
    • Minimum 7, maximum 18.
  • New Config Option: ascii_map_symbols.map_width
    • Default: 27
    • The width of the map shown in /towny map and /res toggle map.
    • Minimum 7, maximum 27, only odd numbers are accepted.
  • Replace lang3 validate with guava, courtesy of Warrior with PR #6931.
0.99.5.11
  • Fix a town being able to be reclaimed a second time if the first Confirmation hadn't timed out.
  • Add placing items onto Campfires cause a Build test.
    • Closes #6894.
  • Fix all the weirdness around world entity key loading, courtesy of Warrior with PR #6901.
  • Speed up calculating bonus block costs, courtesy of Warrior with PR #6919.
  • Add spigot fallback to sign open event, courtesy of Warrior with PR #6920.
0.99.5.10
  • Fix exception after creating a new PlayerCache, courtesy of Warrior with PR #6911.
  • Add contributors to plugin.yml, courtesy of Warrior with PR #6915.
0.99.5.9
  • Fix edge case scenario where NPCs can be treated like Players in Combat.
  • Add towny.receives-plot-notifications permission, courtesy of invpt with PR #6908. (First-Time Contributor!)
  • Improve move event listener/player cache a bit, courtesy of Warrior with PR #6910.
  • Use constant for line separator string, courtesy of Warrior with PR #6896.
  • Make the ecowarn line log on the INFO level #6895.
  • Bump net.coreprotect:coreprotect from 21.3 to 22.0.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.17.0 to 3.19.0.
  • Add Position object, courtesy of Warrior with PR #6536.
    • The position object aims to resolve issues with world manager plugins that load after Towny loads, causing spawns to be wiped.
    • By representing these spawns with an object that's not associated with a loaded bukkit world, but instead our own internal TownyWorld, we can successfully load them every time, regardless of plugin load order.
0.99.5.8
  • Cancel scheduled tasks on shutdown, courtesy of Warrior with PR #6890.
  • Make it possible to recover from safemode without restarting, courtesy of Warrior with PR #6526.
    • If you have managed to put your server into safemode, and you can manage to fix what's caused it, you can now use /ta reload all to have towny re-attempt loading.
  • Remove an outdated comment, courtesy of Warrior with PR #6892.
0.99.5.7
  • Fix ConcurrentModificationError in saving the regen list.
  • Fix chunk notification tasks still running when Towny has disabled itself.
  • Use concurrent collection for regen queue, courtesy of Warrior with PR #6889.
  • Cancel chunk notification tasks on logout, courtesy of Warrior with PR #6888.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.9.3 to 5.10.0.
  • Bump org.junit.jupiter:junit-jupiter from 5.9.3 to 5.10.0.
0.99.5.6
  • Add getMapColor to Government, courtesy of ewof #6881. (First-Time Contributor!)
  • Fix returning early in the PlayerInteractEvent listeners, courtesy of Warrior with PR #6886.
  • Fix Item Registry matching incorrectly, courtesy of Warrior with PR #6885.
    • Closes #6868.
0.99.5.5
  • Fix EconomyAccount removals not paying their value into the ClosedEconomy Server Account.
    • Closes #6874.
  • Remove redundant 1.20 check, courtesy of Warrior with PR #6873.
  • Add testing for registry lists, courtesy of Warrior with PR #6871.
  • Skip tests by default, courtesy of Warrior with PR #6878.
  • Refactor the regen API to use hashmaps, courtesy of Warrior with PR #6827.
  • Make a couple CombatUtil methods more reliable.
0.99.5.4
  • Fix PlayerInteractEvent throwing NoSuchFieldError on 1.19.4 servers using a 1.20 datapack.
  • Fix registry lists' add method not working as expected, courtesy of Warrior with PR #6869.
    • Closes #6866.
  • Fix teleport refund being done synchronously, courtesy of Warrior with PR #6870.
0.99.5.3
  • Fix personal permission line loading in TownBlocks.
    • Closes #6856.
  • Fix Towny uncancelling PlayerInteractEvents.
    • Closes #6861.
  • Remove unneeded filtering from matchRegistry, courtesy of Warrior with PR #6851.
  • Cache a townblock's worldcoord/pos, courtesy of Warrior with PR #6853.
  • Allow negating nodes with {townname} and {nationname}, courtesy of Warrior with PR #6850.
    • Allows nodes with {townname} and {nationname} to be prefixed with a -.
  • Use material key for cache debug message, courtesy of Warrior with PR #6852.
  • Implement a filter method for registry lists, courtesy of Warrior with PR #6859.
  • Take care of all the places we weren't using Locale.ROOT with toLowerCase().
0.99.5.2
  • Fix a typo in TownyUniverse javadoc, courtesy of Warrior with PR #6838.
  • Remove underscores from plot names in chunk notifs, courtesy of Warrior with PR #6830.
    • Closes #6829.
  • Use better method for determining invitee online status, courtesy of Warrior with PR #6848.
  • Add coreprotect integration, courtesy of Warrior with PR #6825.
    • Adds integration with coreprotect so that people using it can easily rollback/lookup things done by towny.
  • New config option: plugin.interfacing.coreprotect_support
    • Default: true
    • If enabled, blocks that get regenerated by Towny, such as revert-on-unclaim and explosion regeneration will be logged with CoreProtect.
    • Actions are logged with the #towny user, so Towny's actions can easily be undone using user:#towny.
  • Add support for Paper's SpawnReason, allowing for the summoning of mobs which are spawned into towns which have mobs off and other nice things.
    • Closes #6832.
  • New Config Option: protection.town_mob_removal_ignored_spawn_causes
  • Add getOfflinePlayerIfCached to BukkitTools, courtesy of Warrior with PR #6847.
  • Use invokeExact where possible, courtesy of Warrior with PR #6849.
  • Remove essentials maven dependency, courtesy of Warrior with PR #6842.
0.99.5.1
  • Handle top placeholders better, courtesy of Warrior with PR #6821.
    • Fixes top placeholders failing on towns with spaces in their name.
    • Closes #6814.
  • User internal class for expanded scheduling check, courtesy of Warrior with PR #6822.
  • Fix exception being thrown for empty key in wilderness entity regen lists, courtesy of Warrior with PR #6826.
  • Make towny handle longer world names on sql.
    • Closes #6796.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

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aronionizedand 38 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

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Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
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